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Mob AI Tweaks

Tweaks certain mob AIs, major or minor. Reworks the Wither and Ender Dragon boss fights!
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mob-ai-tweaks-1.11.0-1.21.11.jar

File namemob-ai-tweaks-1.11.0-1.21.11.jar
Uploaded
Apr 19, 2026
Downloads
85
Size
615.3 KB
Mod Loaders
Fabric
File ID
7949007
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mob-ai-tweaks-1077291:7949007"

Learn more about Curse Maven

What's new

-Added reworks to slimes.

-Honey slimes are now a thing, they will spawn if a slime decides to do it in a birch forest, badlands or on top of a honeycomb block.

-Dispenser slimes are now also a thing, they are size 3 slimes with a dispenser lodged inside them, they will occasionally stop to shoot arrows at their targets. If they are on fire or under any status effects, the arrows they shoot will inherit those effects.

-Ranged attacking mobs that use bows (like skeletons) will no longer shoot at the same time. This is done to make them a lot less annoying to fight when many are in the same place. If one skeleton draws their bow, others will wait patiently. This change only applies if these range attacking mobs are attacking the same target and are within each other's attack radius (which is normally 15 blocks by default).

-Fixed the mod's special enchantments not being classified as treasure like it does in 1.20.1.

-Fixed wither skeleton skulls breaking blocks.

-Added a config to change the wither duration and level of wither skeleton's special attack skulls. Default is 0 (disabled).

This mod has no additional files