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Mob AI Tweaks

Tweaks certain mob AIs, major or minor. Reworks the Wither and Ender Dragon boss fights!

File Details

mob-ai-tweaks-1.11.0-1.20.1.jar

  • R
  • Apr 5, 2026
  • 578.85 KB
  • 1.4K
  • 1.20.1
  • Forge + 2

File Name

mob-ai-tweaks-1.11.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mob-ai-tweaks-1077291:7878258")

Fabric

modImplementation "curse.maven:mob-ai-tweaks-1077291:7878258"

NeoForge

implementation fg.deobf("curse.maven:mob-ai-tweaks-1077291:7878258")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Added reworks to slimes.

-Honey slimes are now a thing, they will spawn if a slime decides to do it in a birch forest, badlands or on top of a honeycomb block.

-Dispenser slimes are now also a thing, they are size 3 slimes with a dispenser lodged inside them, they will occasionally stop to shoot arrows at their targets. If they are on fire or under any status effects, the arrows they shoot will inherit those effects.

-Ranged attacking mobs that use bows (like skeletons) will no longer shoot at the same time. This is done to make them a lot less annoying to fight when many are in the same place. If one skeleton draws their bow, others will wait patiently. This change only applies if these range attacking mobs are attacking the same target and are within each other's attack radius (which is normally 15 blocks by default).

-Fixed warden's boss health bar being shown to everyone in the server instead of just players within a 128 block radius.

-Fixed wardens still showing defeat text despite the config for it being disabled.

-Guardians will now get staggered if any projectile shoots their eye while attacking. They will also explode if staggered when the beam is yellow.