File Details
moar_tools-1.3-neoforge-1.21.1.jar
- R
- Jul 14, 2026
- 2.14 MB
- 8
- 1.21.1
- NeoForge
File Name
moar_tools-1.3-neoforge-1.21.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
MOAR Tools — Major Content Update
This update introduces necromancy, new spears, balloon weapons, major dungeon improvements, redesigned flying enemies, expanded boss interactions, and numerous fixes.
Necromancer Equipment
- Added the complete Necromancer Armor set.
- Added the Reaper Scythe, created through smithing with a Diamond Hoe.
- Added the craftable Soul Stone, made using Soul Shards, Phantom Membranes, and String.
- The Reaper Scythe can claim eligible undead created by the Totem of Dying.
- The scythe provides one servant slot.
- Every equipped Necromancer Armor piece provides one additional servant slot.
- Claimed servants no longer despawn.
- Right-click servants to switch between:
- Following their owner
- Staying and guarding an area
- Servants protect their owner and attack nearby hostile creatures.
- Removing armor immediately lowers servant capacity.
- Excess servants begin shaking before sinking into the ground and disappearing.
- Added friendly-fire protection between servants, their owner, and allied risen mobs.
- Bosses claimed as servants retain their special abilities.
- Claimed bosses no longer display their original boss health bar.
Servant Interface
- Added a Soul Servants panel to the inventory.
- Displays each servant’s:
- Name
- Current and maximum health
- Live picture of the mob
- Moved the panel to the left side of the inventory to prevent potion-effect overlap.
- Reduced the panel, portrait, and text sizes.
- Added name wrapping for longer mob names.
- Added borders around the header, full panel, and individual servant entries.
Zombie Evoker Improvements
- Claimed Zombie Evokers now use their curses and summoning abilities against valid enemies.
- Fixed claimed Zombie Evokers attempting to curse their owner or allied servants.
- Fixed claimed Zombie Evokers failing to approach enemies.
- Zombie Evokers now pursue targets in both follow and guard modes.
- They stop moving while performing their summoning attack.
- Summoned undead inherit the correct allied behavior when created by a risen Zombie Evoker.
- Zombie Evokers can drop Soul Shards.
Devourer Tendril Conversions
The Devourer’s tendrils can now corrupt certain creatures:
- Iron Golems become Obsidian Colossuses.
- Zombie-family mobs become Hollows.
- Skeleton-family mobs become Voidbones.
- Converted mobs preserve their held items, armor, and equipment.
- Bosses cannot be converted and instead receive heavy tendril damage.
- Converted boss servants retain their special attacks without keeping a boss bar.
New Spears
Emerald Spear
- Added the Emerald Spear.
- Retains the charge-and-dash attack used by the other spears.
- Deals bonus damage and provides special benefits against Illagers.
- Uses separate inventory and held-item textures.
Endonium Spear
- Added the powerful Endonium Spear.
- Added the Endonium Spearhead.
- The spearhead is an exclusive drop from The Devourer.
- Added a stronger and more visually impressive Endonium charge attack.
- Improved its unique End-themed combat ability.
- Retains a powerful charged dash.
- Improved dash hit detection so enemies are struck more consistently.
General Spear Changes
- Reduced spear attack speed to better balance their reach and power.
- Improved charged dash collision and target detection.
- Preserved the existing Amethyst Spear charge behavior and crystallizing identity.
Balloons and Balloon Launcher
Added four throwable balloon types:
- Water Balloon
- Lava Balloon
- Milk Balloon
- Powder Snow Balloon
Also added the Balloon Launcher.
Balloon Throwing
- All balloons now follow a potion-like throwing arc.
- Reduced hand-thrown balloon distance to approximately splash-potion range.
- Increased their impact range and usefulness while keeping manual throws controlled.
- Added appropriate liquid, status, or environmental effects for each balloon.
- Water Balloons deal bonus damage to Endonium creatures.
- Reduced the original Water Balloon bonus against Endonium mobs to prevent excessive damage.
- All Endonium mobs and bosses remain vulnerable to water-based attacks.
Balloon Launcher
- The launcher must be pulled back before firing.
- Longer charging improves the shot.
- Launcher shots travel farther than balloons thrown by hand.
- Increased the launcher cooldown for better balance.
- Supports all four balloon ammunition types.
Recipe Discovery
- Added automatic recipe discovery when players collect relevant ingredients.
- New equipment, balloons, crafting components, and related recipes become visible as their ingredients are discovered.
Endonium Equipment
- Increased the durability of Endonium armor.
- Improved the power and presentation of Endonium weapon abilities.
- Maintained Endonium as the mod’s endgame equipment tier.
End Fortress Changes
- Prevented water and lava placement before and during fortress waves.
- Protected the fortress from liquid griefing.
- Prevented the Devourer from becoming stuck inside walls.
- Improved boss spawn-position safety and clearance.
- Improved Elytra enemy navigation around walls and enclosed spaces.
- Made the Devourer immune to lava and fire.
- Made the cracked End Portal Frame and surrounding protected blocks unbreakable inside the structure unless using an Endonium Pickaxe.
- Improved multiplayer wave handling.
- Bosses no longer disappear when only one participating player dies.
- Waves now reset correctly after every participating player is defeated.
Rift Creeper Changes
Fractured Rift Creeper
- Increased its visual size.
- Increased its danger, explosion strength, and damage.
- Improved damage against both players and the dungeon fruit objective.
- Removed Fractured Rift Creepers from earlier waves.
- Only one Fractured Rift Creeper now appears in the final wave.
- Fixed the creeper staring at its target without properly swelling.
- Improved swelling and explosion behavior.
Normal Rift Creeper
- Normal Rift Creepers now recognize the dungeon fruit as an explosion target.
- If no player is available, they approach and explode on the fruit instead of standing nearby and staring at it.
Voidbone Elytra Redesign
- Reworked Voidbone Elytra movement around Phantom-style aerial behavior.
- Flying Voidbones now face toward their target while gliding.
- Added improved flight steering and obstacle avoidance.
- Reduced collisions with dungeon walls.
- Added gliding wing movement.
- Added leg wobbling while flying.
- Suppressed the awkward standing melee pose.
- Removed the repeated arm-flailing and weapon-swinging animation while in flight.
- Flying Voidbones now remain in a forward aerial pose while attacking.
Emerald Dungeon Fixes
- Fixed bosses becoming stuck at 50% health.
- Fixed elite boss guards having incorrect health and missing names.
- Elite guards now use Emerald Blocks as their heads.
- Fixed dungeon mobs spawning inside logs.
- Fixed incorrect backup mobs being summoned.
- Skeleton Pillager encounters now summon the correct reinforcements.
- Fixed bosses disappearing in multiplayer when only one player dies.
- Fixed waves failing to reset after the entire party dies.
- Improved protection against block and liquid griefing.
- Fixed Wave Spawner blocks incorrectly detecting themselves as an already active dungeon.
- Wave Spawners can now be placed without immediately reporting that another dungeon is active.
Totem of Dying Improvements
- Bosses summoned through the Totem of Dying retain their original abilities and attacks.
- Improved ownership and ally tagging for risen creatures.
- Risen creatures interact correctly with the Necromancer servant system.
- Added additional protection against risen mobs attacking their owner or one another.
General Improvements
- Added descriptions and tooltips to custom weapons, armor, components, balloons, and important progression items.
- Updated item language entries and corrected missing or broken names.
- Improved custom item discoverability.
- Improved servant targeting and navigation.
- Added safer enemy and ally validation across dungeon, boss, and necromancy systems.
- Added numerous multiplayer synchronization and encounter-stability improvements.