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Mo' Creatures Legacy

Restoration of the 1.7.10 Mo' Creatures mod with MAJOR bug fixes and more

File Details

MoCreatures-Legacy-Beta-1.1.jar

  • B
  • Jan 11, 2024
  • 12.56 MB
  • 237
  • 1.7.10
  • Forge

File Name

MoCreatures-Legacy-Beta-1.1.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mo-creatures-legacy-957564:5024811")
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Added Chinese (Simplified) (zh_CN.lang) language file. Thanks to Omgise for the translation.

 

Changed medium fish spawns to reflect where they live in real life:

Salmon: Rivers and Ocean

 

Bass: Rivers and Swamp

 

Cod: Ocean

 

Added more weakness items for Werewolf:

Witchery: Silver Sword


Biomes O' Plenty: Golden Scythe


Battle Gear 2:

  • Golden Dagger
  • Golden Battle Axe
  • Golden Mace
  • Golden Spear

 

Fixed turning player view to match wyvern view even if the player failed to mount the wyvern.

 

Fixed egg-hatching chat notification not being dependent on the language files.

 

Radded Mandarinfish and Anglerfish, they now only spawn in the ocean. Also added emissive textures for Anglerfish.

 

Fixed armor protection not working for wyverns. Also fixed a minor bug with armor protection for magic horses.

 

Reduced weakness damage to werewolf from golden sword and Witchery Silver Sword damage to be 9. Because of this, the Mo'Creatures Silver Sword is now the most powerful weapon against Mo' Creatures Werewolves.

 

Tweaked ostrich helmet protection values to follow a similar order to horse armor protection.

 

Fixed Skeleton shooting the horse mob that it is riding when trying to shoot the player.

 

Fixed bug where special horses try to wear regular horse armor, which caused that special horse to be invisible.

 

Renamed "Crystal Mount Armor" to "Crystal Horse Armor".