promotional bannermobile promotional banner

Mo' Creatures Extended

Continued maintenance for 1.12.2 – Adds several animals, monsters, aquatics and insects to the world of Minecraft!

File Details

12.3.0

  • R
  • Aug 27, 2023
  • 21.40 MB
  • 1.7K
  • 1.12.2
  • Forge

File Name

DrZharks-MoCreatures-Extended-12.3.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mo-creatures-extended-867351:4724069")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fixed a few typos on certain sound events
  • Fixed a small issue with the mother wyvern textures
  • Fixed several mobs suffocating in ceilings
  • Fixed wyvern lair dirt and grass not being broken faster with shovels
  • Fixed several mobs dropping "cooked clownfish" when they're not supposed to
  • Fixed rotations of small and medium fish
  • Fixed log spamming in server environments
  • Fixed several mobs dropping a lot less experience than they should
  • Fixed bee hurt sound being a lot more quiet than it should
  • Fixed cricket ambience constantly playing on a loop at night
  • Fixed different mob types not having a unique health amount due to an oversight
  • Completely overhauled the way blocks are registered
  • Wyvern lair dirt, grass, and leaves now function exactly like their overworld counterparts
  • You can now bonemeal wyvern lair grass to obtain the taller grass
  • Rebalanced several attributes of all mobs, animals fit in better with vanilla animals and hostile mobs are no longer pushovers
  • Overhauled crab AI, they no longer flee and were made into a neutral mob
  • Wyvern lair is now considered colder
  • Rebalanced experience rates of most mobs
  • Silver skeletons are now more likely to drop ancient silver scrap
  • Hearts of fire and shark tools can now be used as fuel
  • Revamped and quietened insect sounds to make them a lot less annoying
  • Added unique hell rat sounds
  • Hell rats now emit fire particles
  • Added a bunch of wyvern lair related blocks for an upcoming rework (ores, cobbled stone, sand, etc.)
  • Finally added a sapling for the wyvern lair trees
  • Wyvern lair tree leaves can now rarely drop saplings and a new mystic pear fruit
  • Added an axe counterpart to all swords to be consistent with vanilla's combat update
  • Added filch lizards (huge thanks to Daveyx0 for allowing us to fork it from Primitive Mobs for the Hexxit II modpack)
  • Added new status messages that display when trying to sleep in the wyvern lair
  • Revamped current crickets into grasshoppers, added an actual cricket mob
  • Removed the darker wyvern lair config option to account for the new wyvern lair changes
  • Removed all the unused ogre lair related blocks except stone, any of these blocks in currently existing worlds have been turned into their wyvern lair equivalents
  • Removed fancy scorpion climbing mechanics due to several issues being caused by it
  • Removed builder hammer and teleport staff
  • Renamed wyvern related blocks
  • Adjusted rat models
  • Fixed type-specific big cat attributes
  • Fixed mouse model and fancy mouse climbing
  • Given rare item drop chance a less confusing description
  • Added info to scorpion items
  • Removed the wasteland biome type from certain creature spawns
  • A bunch of other minor fixes and tweaks