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Mo' Creatures Extended

Continued maintenance for 1.12.2 – Adds several animals, monsters, aquatics and insects to the world of Minecraft!

File Details

12.2.0

  • R
  • Jul 29, 2023
  • 20.49 MB
  • 489
  • 1.12.2
  • Forge

File Name

DrZharks-MoCreatures-Extended-12.2.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mo-creatures-extended-867351:4671361")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Third party mod support for HarvestCraft, Thaumcraft, Thermal Expansion, Future MC, Industrial Foregoing and Morph
  • Added cooked turtle
  • Rebalanced all food stats
  • Reworked recipes
  • Added full ore dictionary support for recipes
  • Organized internal file structure
  • Removed unused assets and code
  • Fixed all entities having buggy targeting behavior by resorting to the vanilla target AI instead
  • Wyverns were made neutral instead of hostile
  • Hostile animals (hunter mobs) now only sometimes attack the player, wild wolves and rats still retain their hostility
  • Adjusted spawning of cave ogres and cave scorpions
  • Fire ogres no longer get damaged under the sun but now get damaged by water
  • Toned down default ogre strength
  • All other scorpion types (cave, frost, and fire) have now been split into their own mobs for easier spawn controlling
  • Introduced a wild version of the undead scorpion and added a new undead scorpion set to go alongside it
  • Renamed 'Nether Scorpion' to 'Fire Scorpion'
  • The sting attacks from scorpions and manticores have been buffed and each variant now inflicts their own unique status effect
  • Fixed several wild scorpion and pet scorpion issues
  • Pet fire scorpions are now only obtainable by using an essence of fire on any other type of pet scorpion
  • Tweaked the essence transformation animation for pet scorpions (and will soon be applied to the rest of the mobs in the future)
  • Introduced data fixers to accommodate the changes done to manticores and scorpions
  • Adjusted horse sound events to fix minor issues
  • Improved age handling and fixed issues with how growth is handled
  • All other manticore types (dark, fire, and frost) have now been split into their own mobs for easier spawn controlling
  • Introduced a new plain manticore mob variant that drops dirt scorpion items
  • Toxic manticores now drop the new undead scorpion items instead of dirt scorpion items
  • Renamed 'Manticore (Green)' to 'Toxic Manticore'
  • Renamed 'Snow Manticore' to 'Frost Manticore'
  • Fixed the wing flap sound not working correctly for manticores
  • Fixed several manticore and pet manticore issues
  • Fixed ambient mobs not rendering after moving a short distance away
  • Added more unique hurt sounds for ambient mobs
  • Roaches can now spawn on wasteland type biomes
  • Fixed scorpion climbing rotation not working properly, riders will now be rotated as well
  • Added verbose entity name config option, this adds more detailed names for a few creatures, great for compatibility with mods that add the same type of mob
  • Added venison meat which can be obtained from deer
  • Added duck meat
  • Adjusted mod metadata
  • Old big cat models are now back after years of absence and new textures were made for the hybrid variants (with more support to come for winged and saddled big cats), they can be enabled on the config
  • Overhauled the resource cache to fix issues with missing textures
  • Tweaked the spotted bunny texture from the simple bunny textures config option
  • Fixed the hunger effect timer being incorrect on a few raw food items
  • Added loot tables to all applicable mobs and removed the outdated hardcoded method, empty loot tables were added to ambient mobs for modpack creators
  • Overhauled drops from several mobs thanks to the new loot table changes (i.e. green ogres will now drop emeralds instead of obsidian)
  • Completely overhauled kitty AI and fixed several issues with their behavior
  • Introduced ancient silver nuggets, ingots and scrap: The scrap item can be smelted into ingots and is obtained from silver skeletons, big golems, and mini golems
  • Buffed the durability of silver swords and all sting blade types
  • Overhauled all texture and sound file names for easier organizing and less confusion
  • Fixed several issues with most entity textures
  • Fixed the rat model floating when it wasn't supposed to
  • Increased ostrich speed while they protect their eggs
  • Mo' Creatures items are no longer consumed in creative mode
  • Fixed almost all entity hitboxes
  • Fixed the pet naming GUI not scaling correctly and retextured it
  • Big cats, goats, kitties, and wraiths now animate much more smoothly
  • Fixed several issues with the wraith model
  • Added a config option to enable wraith textures from alpha versions of Mo' Creatures
  • Fixed climbing animations and behavior on both rats and scorpions
  • Rats are now immune to fall damage
  • Added a new rat death sound (the old one can be enabled again on the config)
  • Big golems, mini golems, ogres, rats and wild wolves are now neutral during the day
  • Mini golems no longer burn under the sun
  • Wild wolves and werewolves now only spawn when under the sky
  • Adjusted dolphin and shark models
  • Fixed a crash that occurred with pet data handling
  • Fixed a crash that occurred with biome names
  • Completely removed the force despawns and despawn light level config options, these are no longer needed due to the spawn system already being enhanced in vanilla and the removal of Custom Mob Spawner
  • A warning will now occur when Custom Mob Spawner is detected
  • Revamped all spawn egg colors
  • Slightly retextured donkeys and mules to make them more unique compared to their vanilla counterparts
  • A bunch of minor fixes and tweaks