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MMR - Moog's Mineshafts Reimagined

Large and complex mineshafts themed for various biomes and dimensions. Filled with loot and mobs
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Moog's Mineshafts Reimagined 1.1.0-1.20+ [UNIVERSAL]

File nameMoogsMineshaftsReimagined-universal-1.20-1.1.0.jar
Uploader
finndog_123finndog_123
Uploaded
Oct 1, 2026
Downloads
3.3K
Size
4.6 MB
Mod Loaders
ForgeFabricNeoForge
File ID
9025913
Type
R
Release
Supported game versions
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation "curse.maven:mmr-moogs-mineshafts-reimagined-1570795:9025913"

Fabric

modImplementation "curse.maven:mmr-moogs-mineshafts-reimagined-1570795:9025913"

NeoForge

implementation "curse.maven:mmr-moogs-mineshafts-reimagined-1570795:9025913"

Learn more about Curse Maven

What's new

Added

  • Three new mineshafts: the dark oak mineshaft, the mushroom mineshaft and the deep dark mineshaft
  • Villagers now have a mix of jobs, including unemployed villagers, nitwits and children, and new trades every time
  • Armour stands in the regular mineshaft now wear random armour
  • Structure preview links in Moog's Structure Lib's config screen
  • Mineshafts now sometimes generate entirely underground, with no entrance on the surface
  • The mesa mineshaft now sometimes has a surface entrance, with a trial room, a trapped chest and armour stands in gold armour
  • An option in Moog's Structure Lib's config screen that replaces vanilla mineshafts with Moog's
    • With it on, some chests hold vanilla mineshaft loot, so loot added by other mods shows up there too
  • Advancements for discovering each kind of mineshaft, and a challenge for finding them all

Changed

  • Horses, donkeys, parrots and villagers look different every time a mineshaft generates
  • Mineshafts have fewer mobs standing around in them
  • Spawners in the regular mineshaft now spawn skeletons
  • Every structure has been rebuilt for each Minecraft version it supports, fixing a range of small visual and loading problems
  • Mineshaft tunnels no longer adapt the surface terrain. This fixes the large flat areas by mineshaft entrances
  • Underground tunnels are now wrapped in stone instead of breaking into caves
  • The regular underground mineshaft can now appear in most overworld biomes
  • Mineshafts now spread out about as far as vanilla mineshafts, with more tunnels and branches
  • Special rooms turn up much more often, but never more than once or twice in the same mineshaft. This includes the warden prison and sculk pit in the deep dark mineshaft, the big rooms in the regular mineshaft, the special crossings in the desert, jungle and Nether mineshafts, the dog room in the snowy mineshaft and the large dead ends in the mushroom mineshaft
  • Mineshafts no longer generate on top of vanilla mineshafts
  • The regular and mesa mineshafts have fewer tunnel junctions, so they're less of a maze

Fixed

  • Parrots are back in the desert mineshaft room
  • Item frames and paintings now appear correctly on every version
  • Two rooms in the Nether mineshaft had empty spawners; they now spawn piglin brutes, wither skeletons and blazes
  • The jungle, mesa, Nether and regular mineshafts now generate on Forge 1.20.1
  • The minecart chest in the jungle mineshaft now has treasure in it
  • Cacti, carts and gold piles now appear beside the desert mineshaft's paths
  • The suspicious sand in the desert mineshaft now has loot
  • The Nether mineshaft's mess hall can now generate
  • A few jungle and Nether tunnels that could never generate now do, including the jungle drop shaft

dark oak mineshaft deep dark mineshaft mushroom mineshaft underground view of 3 mineshafts configuration settings for mmr

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