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MITE Underworld

Comprehensively overhaul the original gameplay to make it more challenging.
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underworld-26.1.2-1.3.7-v2.jar

File nameunderworld-26.1.2-1.3.7-v2.jar
Uploader
AGNZLAGNZL
Uploaded
Sep 18, 2026
Downloads
131
Size
31.6 MB
Mod Loaders
NeoForge
File ID
8911437
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:mite-underworld-1667423:8911437"

Learn more about Curse Maven

What's new

R1.3.7 Update【Importance】:
1. Adjusted and optimized crafting times for certain recipes;
2. Totems of Undying no longer need to be held in hand; the death-prevention effect now triggers whether the item is in the inventory, main hand, or off-hand. The post-trigger buff has been enhanced: it now clears all existing status effects and grants Regeneration II, Fire Resistance I, Absorption II, and Resistance I for 30 seconds (the overall effect is weaker than that of an Enchanted Golden Apple);
3. Added an auto-replenish feature for the main hand: when placing items like blocks or torches, if the same item exists in the inventory, it will automatically refill the hotbar slot once the main-hand stack is depleted;
4. Removed all spear recipes; spears can no longer be crafted;
5. Modified underground ore generation settings: Adamantium Ore no longer spawns on the surface and is now restricted to the Y-level range of -64 to 60, with slightly higher spawn rates below Y=0;
6. Removed the mod whitelist restriction; the list of installed mods is no longer checked. Please note that since this mod alters many vanilla game rules, terrain generation, and biomes, compatibility with other mods is not guaranteed;
7. Adjusted the effects of Golden Apples and Enchanted Golden Apples: the duration of the Absorption effect has been changed from 2 minutes to 60 seconds;
8. Adjusted monster AI; restored advanced AI tracking and control for Vindicators and Pillagers;
9. Adjusted spawn conditions for Illager Patrols: they will not spawn before 32 days; starting on day 33, there is a probability of a patrol spawning on average every 2 days;
10. Zombies, Zombie Villagers, Husks, and Wraiths now possess block-breaking capabilities; upon approaching a player, they will attempt to break blocks to reach them;
11. Slightly reduced the flee speed of animals;
12. Added a "Fear of Darkness" effect: when players are in mineshafts or the Underground dimension without sufficient lighting, they will gradually develop a fear of the dark; after 15 seconds, they receive a permanent Darkness debuff, which is removed once the light level is sufficient;
13. Modified the mob spawn cap for the Underground dimension from 70 to 35, and for the Nether dimension from 70 to 50;
14. Following this update, the NeoForge version has been updated to 26.1.2.109;
 
R1.3.7更新【重要】:
1.修改优化一些配方的合成时间;
2.现在不死图腾不需要拿在手上了,支持在背包、主手、副手均可以触发免死效果,同时增强了触发后的buff效果,改为清除现有的所有状态,给予生命恢复II,抗火 I,伤害吸收 II,抗性提升I,均为30秒;(整体效果要弱于附魔金苹果);
3.增加一个自动补充主手物品的功能,当放置方块、火把等物品,如果背包内存在同样的物品,主手消耗完毕后,背包内的物品会自动补充至该快捷栏位置;
4.删除全部长矛的配方,现在长矛不再支持合成;
5.修改地下世界矿物生成配置,艾德曼矿石不再出现在地表,现在只会出现在-64层到60层之间,0层以下数量会稍微更多;
6.去掉模组白名单限制,现在不再检查安装模组列表;因模组修改了大量原版游戏规则、地形、群系等生成,与其它模组不保证兼容;
7.调整了金苹果和附魔金苹果的效果,伤害吸收由2分钟改为60秒;
8.调整怪物的AI,恢复卫道士、掠夺者的高级AI追踪控制;
9.调整灾厄巡逻队的刷新条件,32天前不会刷新,33天开始,概率上,平均每2天会刷新一波;
10.现在僵尸、僵尸村民、尸壳、亡魂拥有方块破坏能力,在接近玩家后,会尝试破坏方块接近玩家;
11.稍微减弱动物逃跑的速度;
12.增加一个黑暗恐惧效果,当玩家处于矿洞或者地下世界维度时,若没有充足的光照,则会逐渐产生对黑暗的恐惧;15秒后获得无限时间黑暗debuff,当光源亮度足够时即可消除;
13.修改地下世界刷怪上限,由70改为35;地狱维度的刷怪上限由70改为50;
14.本次更新后,neoforge版本更新为26.1.2.109;
 

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