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Miniature Power Plant

Generating energy, the simple way

File Details

Miniature Power Plant - 47.0.0 (for 1.20.1)

  • R
  • Aug 16, 2023
  • 169.28 KB
  • 1.3K
  • 1.20.1
  • Forge

File Name

Miniature Power Plant-47.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:miniature-power-plant-561733:4707326")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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47.0.0: - Update to 1.20.1

45.0.0: - Update to 1.19.4 (Not backwards compatible) - Recipe changes: - Better unlocking - Added recipe for efficiency module - Use tags for copper ingots and blocks

44.0.0: - Update to 1.19.3 (Not backwards compatible)

43.0.0: - Update to 1.19.2 - New textures for everything, thanks to Ganpan14O

41.0.1: - Fix forge breaking changes within Forge 41.0.94

41.0.0: - Update to 1.19

40.0.0: - Update to 1.18.2 (Forge 40.0.12)

39.4.0: - Finally enabled pushing of energy to surrounding blocks, also item piping is now working. See Energy and Inventory IO for more information.

39.3.0: - New solar modules (stone, ron, gold, lapis, redstone, diamond and netherite) with different energy productions.

39.2.0: - Fixed energy penalty issues - New Module: "Wind": Use the wind to create energy (not really). Is affected by the carrier y-position and needs a specific range around it to be air blocks. - Energy-Boost-System: Instead of just the base energy and penalties, there now are boosts as well. The boost is calculated after the penalty. - Rebalanced Eco+ Upgrade - New Localisation entries

39.1.0: - Add the ability to shift click into and out of the carrier menu - New Upgrade: "Efficiency": Increases the energy production of any module, but increases its depletion rate as well.

39.0.0: - Initial release