Minekea (Fabric/NeoForge)

Bookshelves, crates, secret doors, and more! Simple, functional, decorative blocks for all your building and storage needs (some assembly required)
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[NeoForge] 26.1.2-9.0.0

File nameminekea-neoforge-26.1.2-9.0.0.jar
Uploaded
Jul 28, 2026
Downloads
7
Size
13.1 MB
Mod Loaders
NeoForge
File ID
8524458
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:minekeamod-594052:8524458"

Learn more about Curse Maven

What's new

26.1.2 - 9.0.0

BREAKING CHANGES

  • This release targets Minecraft 26.1.2 and requires Java 25. It is not compatible with 1.21.x.

New Features

  • Armoires now render the chestplates and leggings you put in them directly. Previously each armoire spawned four invisible marker armor stands inside itself to display the armor; those entities are gone, and any left over from an earlier version are discarded when the block loads. The armor appears in exactly the same place as before.
  • The demo world showcase was redesigned: blocks are grouped by material along a rising staircase, with flat color-gradient regions, fixed block-family bands per wood and stone set, filled glass jars, and a tool showcase wall.

Bug Fixes

  • Glass jars no longer crash the client. The renderer only knew how to draw honey and milk and threw for anything else — but a jar accepts any fluid, so a jar of water or lava hard-crashed on render. Water, lava, milk and honey are now drawn explicitly, and anything else falls back to water.
  • Glass jars work with hoppers. The block entity claimed to be a container but had no backing storage, so a vanilla hopper finding a jar threw immediately. The container contract is now implemented properly.
  • Hoppers can fill a glass jar past its first stack. A one-slot container reads as "full" at 64 items, and a pushing hopper gives up before it ever asks whether the jar would accept more — so automation could never reach the jar's compressed reserve. The jar now presents a second, virtual input slot that routes into the reserve. It yields nothing on extraction, so it is invisible to pulling hoppers, and a jar at capacity reports as full so neighboring hoppers stop probing it.
  • A jar of honey can be bottled again. The check compared the stored fluid against the wrong object entirely, so it was always false, and a second, unreachable branch sat behind it. Fluids with no bottled form now return nothing without draining the jar.
  • Fixed a client memory leak from the glass jar's item-entity cache. It was keyed on item stacks, which have no value-based equality, so nearly every lookup missed and inserted a new entry that was never evicted — growing every frame. It is now keyed on the components that actually drive the jar's appearance and bounded to 256 entries.
  • Mobs in glass jars now all face the same direction.
  • Fixed crashes on orphaned shutter halves and armoire halves. An open shutter half only exists next to its parent shutter; if the parent was missing — from a /setblock, a world edit, or a half-broken shutter — using or breaking the orphan operated on whatever block sat where the parent should be and threw. Both now no-op instead.
  • Shelves play their insert sound again when an item partially merges into an existing stack.
  • Glass jar interactions are now correctly threaded to the hand that was used, and jar state is mutated server-side only.

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