[Fabric] 26.1.2-9.0.0
Curse Maven Snippet
What's new
26.1.2 - 9.0.0
BREAKING CHANGES
- This release targets Minecraft 26.1.2 and requires Java 25. It is not compatible with 1.21.x.
New Features
- Armoires now render the chestplates and leggings you put in them directly. Previously each armoire spawned four invisible marker armor stands inside itself to display the armor; those entities are gone, and any left over from an earlier version are discarded when the block loads. The armor appears in exactly the same place as before.
- The demo world showcase was redesigned: blocks are grouped by material along a rising staircase, with flat color-gradient regions, fixed block-family bands per wood and stone set, filled glass jars, and a tool showcase wall.
Bug Fixes
- Glass jars no longer crash the client. The renderer only knew how to draw honey and milk and threw for anything else — but a jar accepts any fluid, so a jar of water or lava hard-crashed on render. Water, lava, milk and honey are now drawn explicitly, and anything else falls back to water.
- Glass jars work with hoppers. The block entity claimed to be a container but had no backing storage, so a vanilla hopper finding a jar threw immediately. The container contract is now implemented properly.
- Hoppers can fill a glass jar past its first stack. A one-slot container reads as "full" at 64 items, and a pushing hopper gives up before it ever asks whether the jar would accept more — so automation could never reach the jar's compressed reserve. The jar now presents a second, virtual input slot that routes into the reserve. It yields nothing on extraction, so it is invisible to pulling hoppers, and a jar at capacity reports as full so neighboring hoppers stop probing it.
- A jar of honey can be bottled again. The check compared the stored fluid against the wrong object entirely, so it was always false, and a second, unreachable branch sat behind it. Fluids with no bottled form now return nothing without draining the jar.
- Fixed a client memory leak from the glass jar's item-entity cache. It was keyed on item stacks, which have no value-based equality, so nearly every lookup missed and inserted a new entry that was never evicted — growing every frame. It is now keyed on the components that actually drive the jar's appearance and bounded to 256 entries.
- Mobs in glass jars now all face the same direction.
- Fixed crashes on orphaned shutter halves and armoire halves. An open shutter half only exists next to
its parent shutter; if the parent was missing — from a
/setblock, a world edit, or a half-broken shutter — using or breaking the orphan operated on whatever block sat where the parent should be and threw. Both now no-op instead. - Shelves play their insert sound again when an item partially merges into an existing stack.
- Glass jar interactions are now correctly threaded to the hand that was used, and jar state is mutated server-side only.
This mod has no additional files