File Details
MineFantasyReforged-1.12.2-0.2.5.jar
- R
- Jun 25, 2023
- 7.99 MB
- 92
- 1.12.2
- Forge
File Name
MineFantasyReforged-1.12.2-0.2.5.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Version v0.2.5 - 6/25/2023
Announcements
- You MUST pick up ALL Placed Components before updating! If you do not do this, all your items stored there will disappear!
- You SHOULD pickup ALL MFR Tile Entities (Forges, Anvils, Big Furnaces, Tanners, etc etc etc). I cannot guarantee bad things will not happen, if you don't, its probably ok, but not positive
- You SHOULD backup your configs and let them refresh. Lots of config changes this update
- Linux Users should be aware that the config directory might change
What's Changed
Bug Fixes
- Fixed Access Transformers (Fixes dragon heart and hot item crashes)
- Item Registry configs not supporting metadata
- Being burnt for not using Blacksmith Attire now gives you a warning
- Fixed sapling and leaf mechanics
- Vanilla items being repaired when they're not damaged
- MFR arrows now don't bounce around and have further rendering distances
- Random Ore drops now use OreDict
- Bloomery and Anvil now give off faint glows when hot items are in them
- Fixed Big Furnace Heater giving off light
- Made Hot Items render full bright
- Fixed scrolling off the scoped crossbow removing
- Added Nether Dragons to be controllable by the dragon dimension config
- Dragon breeds and health should work properly now
- Fixed Mine disarming
- Possibly fixed Mine/Bomb crashes
- Hot Item/Forge damage now still hurts if you're in water
- Armor not having special tooltip coloring for mythic and above materials
- MFR items should now work properly with Quark chat function
- Improved lumberaxe log search algorithm
- Stone Picks now properly break ores from other mods that might have higher material tiers than the MFR Stone Pick
- Fixed offhand items trying to block when they cannot (fixes compat with Immersive Combat)
- Fixed Leather Armor not moving when in Cogwork Armor
- Fixed prevent cooking Ceramics in the vanilla furnace config
- Fixed prevent cooking in vanilla furnace config
- Fixed reduce ingots config
- Fixed MFR Timbers in automated crafting
- Fixed salvage recipes
- Fixed Hunting Weapons being needed for killing animals config
- Possibly fixed hot item dupe with modded containers
- Possibly fixed mislabled config folders for Linux systems
- Added recipes for the newly added slabs and stairs
- Fixed Metal Components being enchantable
- Fixed MFR tools not having correct dig speeds
Features
- Added Parry Blocking not slowing the player down too much (Configurable)
- Added slabs of most blocks
- Started adding new textures courtesy of VictorTekelili
- Moved Mixin library to MixinBooter (MixinBooter IS NOW A REQUIRED DEPENDENCY)
- Anvil renders and particle effects
- Persistent Placed Component option
- Basic automated inventory interactions
- MFR Bows now accept vanilla arrows and tipped arrows
- Added config for vanilla arrows
- Added config for MFR weapon animations (spear, halberd, counter attacks)
- Added eating too many (configurable) of certain foods, like berries, cause negative affects
- Added max logs config, controlling how many logs the lumberaxe can break
- Added syringe cooldown timer (configurable)
- Added configs controlling if Dwarven Strongholds should have cauldrons and furnace
- Frost Minotaurs take slightly more damage from fire
- Added some modded armor definitions to the mod by default
- Added enchantability definition to material registry
- Made MFR smelting recipes JSON recipes like 1.13+
- Added more clay wall blocks (Thanks to aaroncd!)
- Added Astral Sorcery metal registry (Thanks to Pelirow!)
As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.

