examination-1.5.5-forge-1.20.1.jar
Curse Maven Snippet
What's new
UPDATE 1.5.5:
-Sin has a new execution for Stage 2, based on the new Sin QTE in the main game
-Dave is no longer immortal
-All enemies now have glowing eyes, let me know if I forgot any
-Gilbert's shotgun now works as a shotgun, doing less damage when further away (and potentially one shotting the player at close range)
-Enemy bullets now ignore I-Frames, but do less damage overall.
-Gilbert's kick is insanely powerful now
-Removed a bunch of buggy/unused features
--siren, d-zero, phantom lurker, tunnels, reactor, uninfected flare, the shotgun
-Rebalanced the HP of almost every enemy in the mod to vanilla balancing:
Lurker (removed execution) 40 > 20
Slasher 80 > 60
Riser 60 > 40
Shielder (reworked) 40 > 20+40
Gilbert (reworked) 600 > 250
Chimera 400+400 > 300+300
Sin (speed increased) 800+600 > 400+300
RIF (higher fire rate) 40 > 20
S2 Gunner (higher fire rate) 40 > 20
Dave 300 > 150
(they are now balanced towards vanilla weapons, so any gun mod will naturally be overpowered)
-A few enemies now have new sets of animations!
--Lurker (walk, run, idle)
--Slasher (attack)
--Riser (walk, run, attack)
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