File Details
Immersive Vehicles-1.12.2-22.18.0
- R
- Jul 28, 2025
- 6.54 MB
- 90.8K
- 1.12.2
- Forge
File Name
Immersive Vehicles-1.12.2-22.18.0-pre.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
- added new electric charger model
- fixed missile_incoming & missle_#_func
- fixed artefacts in light beam texture
- fixed joystick not being able to initiate
- fixed crash for propellers not being attached directly to an engine
- fixed interactable hitboxes interfering with panel inputs
- added language support for Chinese, Spanish, Russian, Brazilian, German & Korean
- added rudimentary headtracking functionality
- added additional animation variables
- fixed advancement spam when taking an MTS item
- updated recipes for MTS items & benches
- fixed 1.12 joystick deadzone bug
- fixed seats ignoring dismountPos
- Added portable batteries. These instantly refill car batteries without needing jumper cables. Similar to jerrycans.
- Fixed custom camera keybinds on keyboards not working.
- Fixed joystick disable keybind not working.
- Fixed language system not parsing custom language files.
- Improved throttle and brake networking to prevent sending packets every tick.
- Improved configs to split block breaking and vehicle destruction into two seperate options.
- Fixed attached particle types not attaching properly.
- Fixed snap-connection trailers (trains) crashing the game.
- Fixed blending of transparent textures in 1.12.2.
- Fixed some animations not incrementing/decrementing properly.
- Fixed some packets being lost in 1.12.2 resulting in vehicles not loading right.
- Fixed charger payments.
- Fixed treads not liking slabs.
- Improved variable back-end code. Messes up a few animations in UNU and other animation-heavy packs due to forcing order of operations, but in general results in a 75% faster animation calculation tick.
- Fixed radio animations.
- Improved item code with caching vs dynamically creating item data each tick.
- Fixed some wonky bounding box logic.
- Improved vehicle crash logic by adding min/max parameters to control when a vehicle blows up.
- Fixed sign text boxes to not over-run the GUI.
- Fixed bad sign scaling in the GUI.
- Fixed log error when trying to edit a sign text with a wrench that doesn't exist.
- Fixed instruments not rendering right.
- Improved hand-held reloading and back-end changes allowing for proper pistols and magazines in guns.
- Improved keybinds for parking brakes.
- Fixed weight not being counted in vehicle inventories (now loaded vehicles are heavier).
- Fixed engine piston and cam variables.
- Fixed players not being effected by knockback.
- Fixed part tones not working right with paint guns.
- Fixed some towing connection errors that would de-couple vehicles and crash things.
- Fixed modded fluid compatibility in 1.16.5+ versions.
- Fixed radios not re-starting properly.
- Fixed block particles being funky.
- Fixed bug if a plane is created with a 0 wingSpan.
- Fixed entities being shoved into the ground by cars in 1.16.5+
- Fixed instrument GUI not using proper textures.
- Fixed some mixin crashes in 1.16.5+
- Fixed removing all vehicle wheels while vehicle is moving freaking out the game.
- Fixed bullets trying to go past world border.
- Fixed tooltip background.
- Fixed parts with no materials locking up the paint gun.
- Fixed placers eating blocks in MV 1.16.5+
- Fixed interior sounds not playing at the right time.
- Fixed helicopter rotors freaking out if put in water.
- Fixed JEI log spam in 1.12.2.
- Improved URL textures by caching vs loading from the internet every time they are seen.
- Fixed boats not being able to steer.
- Fixed some funky plane handling, though this breaks VTOL functionality unless the pack maker does an update.

