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Immersive Vehicles

Realistic planes and cars for Minecraft!

File Details

Immersive Vehicles-1.12.2-22.10.0.jar

  • R
  • May 30, 2023
  • 4.98 MB
  • 80.6K
  • 1.12.2
  • Forge

File Name

Immersive Vehicles-1.12.2-22.10.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecraft-transport-simulator-286703:4558450")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fixed not being able to craft items if you already had the item in your inventory and the item was stack-able.
  • Fixed not being able to load Custom NPCs into vehicles in 1.16.5.
  • Fixed beam lights on placed parts crashing the game.
  • Fixed sounds being quieter in first-person when outside vehicles VS third-person.
  • Fixed server lags locking up clients in the syncing code of vehicles.
  • Fixed animated particles not being animated properly.
  • Fixed repair recipes always picking the first item in the inventory to repair, even if that item wasn't damaged.
  • Fixed repair recipes using items to repair things even if no repair was needed.
  • Fixed custom fonts having the wrong padding.
  • Updated HUD and Panel, courtesy of Mr. Mulle.
  • Added lots of particle features.  Expect to see packs coming out with 3D bullet casings, fading particles, muzzle flashes, etc.
  • Fixed particles not rendering facing the player in third-person while riding vehicles in some cases.
  • Fixed particles not rendering above world height or being purple in 1.12.2.
  • Fixed (potential) rendering issues in 1.16.5 by removing hacky fake entity rendering and switching to equally-hacky, but more robust, Mixin rendering.
  • Fixed particles spawning two copies with shaders active.
  • Fixed player guns having infinite bounding-boxes which would lag the game as you went away from first-loaded-area.
  • Fixed rendering with CMD Cam mod custom cameras in 1.12.2.
  • Fixed vehicles with disabled parts lagging when far from 0,0,0.
  • Fixed bullets not being able to hit placed parts.
  • Fixed sounds not respecting volume parameters when they had an offset position.
  • Fixed funky acceleration variable maths, courtesy of CowboyCosmic.
  • Added ability to have repair items.  Expect this from IVV, and other packs as they update.
  • Fixed vehicles on roads not respecting the right road height.
  • Fixed players not rendering their sneaking properly in multiplayer 1.12.2 when one of them is in a vehicle.
  • Added external damage factor config system to configure vehicles in modpacks with guns to prevent insta-death or sedans becoming tanks.
  • Fixed vehicles with offset hookup position going sideways (mainly WARK Farming).
  • Fixed paint gun GUI showing the wrong materials.
  • Fixed inifinite loop crash when parts blow up and attempt to hurt and then blow up other parts that can blow up.
  • Fixed vehicles not leveling-out if they didn't have a 4-wheel system.  This fixes 3-wheeled planes and 2-wheeled trailers being permanently tilted.
  • Made decor and other blocks not drop NBT-tagged items.  This allows for them to be re-stacked.  Placed chest decor will just dump the items on the ground like normal chests do.
  • Fixed being able to punch tanks to death by hitting their armor.
  • Fixed player hitboxes being too high while in vehicles, making said armor useless.
  • Fixed multple bullet de-sync issues by overhauling the bullet code.
  • Fixed break particles being missingno textures.
  • Added new paint gun GUI and red overlays to missing components, courtesy of Mr. Mulle.
  • Fixed arrows and other projectiles not hurting vehicles on 1.16.5.
  • Fixed not being able to middle-pick parts on 1.16.5.
  • Updated internal glass texture to 1.16.5 version, courtesy of Mr. Mulle.
  • Fixed GUIs not closing on player death in 1.16.5.
  • Updated collision code.  This fixes particles going through blocks, makes vehicles better about breaking blocks instead of getting stuck, and makes them better at staying level and not getting stuck in general.