Immersive Vehicles-1.12.2-22.2.0.jar
What's new
FEATURES:
- Custom main menu screen, courtesy of Elephant. This is normally disabled in the config to prevent conflicts with other mods, but can be enabled for a bit of fun.
- Mouse yoke is no longer a thing. Call it a negative feature, but this was required due to the differing control systems in 1.12.2 and 1.16.5. Removing this ensures a consistent experience and feature set across the two versions. For those who care, porting is about 50% done.
- Creative engines no longer exist. Instead, when you enter a vehicle in creative mode the engine will become creative. And when you leave, it will go back to normal. This makes it so you don't have to worry about which engine is in the vehicle or which one it came with. This also removes the NBT items, which didn't work nicely when porting them to 1.16.5.
- Electric charger block now exists in the core mod. This block can interface with other mod's electrical systems to charge electric vehicles. Testing was done with Immersive Engineering and Galacticraft, but other power systems are likely compatible. No vehicles currently have electric engines. So go bug a few pack authors for em!
- Decor can now be sat in if so confirmed. Go bug Cactus of CDP to make his chairs actual chairs.
FIXES:
- Fixed interior and exterior sounds not playing at the right time. (Thanks Franz!)
- Fixed guns crashing if you are in the middle of reloading them when you run out of bullets.
- Fixed mis-matched material counts crashing the game.
- Fixed keys not unlocking and locking doors properly.
- Fixed benches crashing if a pack with a bad recipe is present.
- Fixed parts with custom variables not having switches in their panel.
- Fixes to linked part auto-defining.
- Fixed not being able to access crate slots after scrolling down.
- Fixed crafting overrides not working.
- Fixed helicopters turning into rockets when the engine was turned off.
- Fixed hand-held guns while driving pointing the wrong way.
- Fixed guns with ammo crates on them not being able to pull from those crates.
- Fixed entities standing on vehicles not moving with them.
This mod has no additional files

