thesettler_x_create-0.6.0.jar
Curse Maven Snippet
What's new
# TheSettler_x_Create 0.6.0
**TL;DR:** Big orders now arrive in one go instead of one stack at a time, every shop can keep stock back for itself and block items from the colony, and the Colony Gauge can ask your crafters when no warehouse has what it needs.
Needs Minecraft 1.21.1, NeoForge 21.1.219, MineColonies, Structurize and Create. Compatibility with Create Factory Logistics (CFL) is in place from CFL 1.5.2 on.
## New
- **Big orders ship at once.** A request for 256 ingots no longer trickles in stack by stack, trip after trip. Everything is handed out immediately and your couriers split the work.
- **Network minimum.** New tab in the shop hut: say how many of an item stay in the Create network. The colony only gets what is above that. Type `1.5k` for 1500.
- **Blocked for colony.** New tab: pick which items the colony may never take from that shop's network. Every row says Allowed or Forbidden.
- **The gauge asks your crafters.** If no warehouse has what a Colony Gauge wants, the colony crafts it instead of the order sitting there forever.
- **The shopkeeper keeps the shelves tidy.** Goods that nobody reserved are carried into the hut after a few minutes, and a warehouse pickup no longer walks off with goods that were already promised to someone.
- **Admin command for stuck shops.** `/thesettlerxcreate tracking-reset <colonyId>` clears what a shop thinks it has reserved or ordered, without cancelling anyone's requests.
- **New look for the hut tabs.** Own item picker with search, own icons, and tabs named after what they do.
## Fixed
- Picking an item in a shop tab and then backing out threw you off the server.
- A citizen message that contained a number could not be answered at all.
- Amounts in the item picker refused a zero, so 10 could not be typed, only 11. Thousands were refused too.
- The shop counted its own hut as a storage rack, so goods sitting in the hut held themselves hostage.
- A gauge slot set to stacks asked for single items.
- Deliveries were credited to the wrong courier trip, which could order the same goods twice.
- Completed orders kept being re-delivered.
- The gauge promised more than it still had when an order shipped in parts.
- Requests that were already handled no longer ask for a pickup nobody can do.
## Good to know
- **Back up your world before updating.** Going back to 0.3.x afterwards loses what shops had reserved (no crash, they just start over).
- **Debug logging is on** in this version so bug reports carry the whole story. You can turn it off in the config.
- Perma requests are gone. The network minimum does that job now, and better.
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