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MineColonies

Grow your Own Massive Colony with Automation, Defense Structures, Raids and more
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minecolonies-1.19.2-1.1.516-BETA.jar

File nameminecolonies-1.19.2-1.1.516-BETA.jar
Uploader
OrionOnlineOrionOnline
Uploaded
Mar 20, 2024
Downloads
3.3M
Size
74.2 MB
Mod Loaders
Forge
File ID
5198371
Type
R
Release
Supported game versions
  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-245506:5198371")

Learn more about Curse Maven

What's new

Minecolonies Changelog

Version: 1.19.2-1.1.516-BETA

Required Dependencies:

  • Structurize: 1.19.2-1.0.649-BETA (or above)
  • Multi-Piston: 1.19.2-1.2.21-ALPHA (or above)
  • BlockUI: 1.19.2-0.0.102-ALPHA (or above)
  • Domum Ornamentum: 1.19-1.0.141-BETA (or above)

Optional Dependencies

  • JEI: 11.1.1.239 (or above)
  • Journeymap: 5.9.7 (or above)
  • Dynamic Trees: 1.1.0-BETA10 (or above)

Changes:

  • Several fixes (#9857)

Move dyer research Remove cobble from bonus blocks Recruited citizens spawn at pos of visitor Fix mourning fix DO panel placement Small pathing fix

  • Bunch o fixes (#9815)

New banner pattern Small quest fix Fix weird forester loop

  • fix to map sync (#9853)

More crash tolerant map synching

  • couple of fixes (#9845)

Fix citizens thinking they are at the hospital when they're not Reduce miner pull-ahead to 4, (10 is a bit much) Fix courier picking up stuff from builder (this will probably also improve builder pickup efficiency) Fix exceptions when firing couriers with active tasks Already add better DO placement handling

  • Fix citizen references (#9844)

Fix citizen references used after removal Fix citizens not unregistering

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