MineColonies

Grow your Own Massive Colony with Automation, Defense Structures, Raids and more

File Details

minecolonies-1.19.2-1.1.516-BETA.jar

  • R
  • Mar 20, 2024
  • 74.18 MB
  • 3.0M
  • 1.19.2+2
  • Forge

File Name

minecolonies-1.19.2-1.1.516-BETA.jar

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-245506:5198371")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Minecolonies Changelog

Version: 1.19.2-1.1.516-BETA

Required Dependencies:

  • Structurize: 1.19.2-1.0.649-BETA (or above)
  • Multi-Piston: 1.19.2-1.2.21-ALPHA (or above)
  • BlockUI: 1.19.2-0.0.102-ALPHA (or above)
  • Domum Ornamentum: 1.19-1.0.141-BETA (or above)

Optional Dependencies

  • JEI: 11.1.1.239 (or above)
  • Journeymap: 5.9.7 (or above)
  • Dynamic Trees: 1.1.0-BETA10 (or above)

Changes:

  • Several fixes (#9857)

Move dyer research Remove cobble from bonus blocks Recruited citizens spawn at pos of visitor Fix mourning fix DO panel placement Small pathing fix

  • Bunch o fixes (#9815)

New banner pattern Small quest fix Fix weird forester loop

  • fix to map sync (#9853)

More crash tolerant map synching

  • couple of fixes (#9845)

Fix citizens thinking they are at the hospital when they're not Reduce miner pull-ahead to 4, (10 is a bit much) Fix courier picking up stuff from builder (this will probably also improve builder pickup efficiency) Fix exceptions when firing couriers with active tasks Already add better DO placement handling

  • Fix citizen references (#9844)

Fix citizen references used after removal Fix citizens not unregistering