mc-custom-raids-v2.1-forge-1.20.1.jar
Curse Maven Snippet
What's new
Changelog v2.1 - Forge 1.20.1
Multi-Mob Raids Update
Important: This file is for Minecraft 1.20.1 + Forge only. It is not compatible with the NeoForge 1.21.1 build.
Install mc-custom-raids-v2.1-forge-1.20.1.jar and remove any older jar of this mod from your mods/ folder.
Raids are no longer limited to a single mob type. Build mixed squads — cultists with a cyclops, dragons with support mobs — and let each line roll its own spawn count every time the raid fires.
Breaking change — mod ID
Mod ID renamed: customraidsintegration → mccustomraids
- New config files:
mccustomraids-common.toml,mccustomraids-raids.json - Legacy
customraidsintegration-*(anddragonsraidsintegration-*) configs are copied automatically on first launch if the new files are missing - Pack makers: update dependencies from
customraidsintegrationtomccustomraids
What's new
- Mixed mob squads — stack multiple entity types in one raid template
- Independent rolls per entry — each mob line rolls separately
- Redesigned raid editor (H key) — scrollable mob list, Add Mob / Remove per line, min/max per entry, live composition preview
- New commands —
raidtype addentry,removeentry,setentry - Smarter chat alerts —
{entity}shows who actually spawned;{count}is the real total
Compatibility
- Old JSON with
entityId/minSpawnCount/maxSpawnCountauto-migrates tospawnEntrieson load forcewithout a count uses the same per-entry random logic as natural raids- Legacy
setentity/setcountstill work on the first entry (deprecated)
Requirements
- Minecraft 1.20.1
- Forge 47.4.10+
- MineColonies 1.20.1-1.1+
This mod has no additional files

