MineColonies CustomRaids

CustomRaids Integration adds configurable MineColonies raids supporting any mob, including modded creatures. Create raid types, choose entities, names, set count/level/weight, and manage all settings in-game via UI.

File Details

minecolonies-custom-raids-1.1.jar

  • R
  • Apr 7, 2026
  • 62.94 KB
  • 92
  • 1.20.1
  • Forge

File Name

minecolonies-custom-raids-1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-customraids-1504916:7889759")
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Changelog 1.1

  • Redesigned the mod configuration HUD for better readability and usability, especially on smaller screens.
  • Reworked the layout with clearer spacing between the header, navigation, and controls.
  • Added a dedicated Spawn Count section with separate Min Spawn and Max Spawn controls.
  • Moved Testing / Delete to the top, directly under Raid Status.
  • Improved the Mob ID field with clearer autocomplete behavior and aligned the Apply Mob button to the input.
  • Added live preview labels for Level and Weight values.
  • Gave Weight its own separate section for clearer tuning.
  • Added info icons with hover tooltips to explain each section.
  • Removed the nativeRaidType option from the UI and fixed it to none to simplify the editor.
  • Improved spacing and scroll behavior to prevent overlap and clipped content.