MineColonies CustomRaids

CustomRaids Integration adds configurable MineColonies raids supporting any mob, including modded creatures. Create raid types, choose entities, names, set count/level/weight, and manage all settings in-game via UI.

File Details

minecolonies-custom-raids-1.0.2.jar

  • R
  • Apr 6, 2026
  • 59.40 KB
  • 31
  • 1.20.1
  • Forge

File Name

minecolonies-custom-raids-1.0.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-customraids-1504916:7886834")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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1.0.2

  • Added full mob autocomplete in raid editor: type any mob id/name and press Enter to auto-select (searches all entities in the modpack)
  • Simplified raid editor flow: removed mod selector and replaced with a full-width mob input for faster selection in large modpacks
  • Added dedicated Forge Config screen for general settings (cooldown, chance, spawn and boss bar tuning)
  • Kept raid editor separate (HUD hotkey opens raid-type editor only)
  • Renamed base command to /minecoloniescustomraids with /customraids kept as compatibility alias
  • Added explicit colony targeting command support: /minecoloniescustomraids forcecolony ...
  • Improved custom raid ID generation from raid title (slug format with automatic _1_2 collision suffixes)
  • Registered custom raid type aliases for MineColonies native command suggestions
  • Removed preset toggles and reduced defaults to a single zombie_raid preset (disabled by default)