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Inspired by Re:Zero, this mod introduces Return by Death, checkpoint system to Minecraft, allowing players to set respawn points and return upon death.

Description

MineZero is a tactical checkpoint mod that allows players to set checkpoints and reset the world upon death. Inspired by Re:Zero, it works in both single-player and multiplayer. The last player to set a checkpoint becomes the "anchor," whose death resets the world and restores all players to their saved states, including inventory, health, hunger, fire ticks, and XP.

Key Features:

  • Inspired by Re:Zero: Tactical resets based on checkpoints just like Subaru Natsuki.
  • Artifact Flute: Set checkpoints instantly with a special item.
  • Multiplayer Support: Anchor system ensures a cooperative challenge.
  • Entity and Item Restoration: Resets all mobs, players, blocks, and ground items.
  • Enhanced Aesthetic: Uses textures from unused-textures.

Perfect for survival challenges, adventure maps, and roleplaying, MineZero offers a unique twist to your gameplay.

Join Discord

Join My Discord for Feedback & Suggestions!

If you're enjoying my mod and want to help shape its future, I'd love to hear from you! Join my Discord server to share feedback, report bugs, suggest new features, or discuss Minecraft modding. Your input is valuable and will directly influence the mod's development.


Looking for More Re:Zero in Minecraft?

If you're a fan of Re:Zero, you might want to check out Re:Zero Experience by Zoomerreid. It adds characters, magic, and abilities straight from the series, making for a pretty unique experience.

While MineZero focuses on Return by Death, Re:Zero Experience brings in Witch Factors, Divine Protections, and battles against major enemies from the anime. The mods aren’t officially integrated, but they both add different pieces of the Re:Zero world to Minecraft. If you're into the series, it's worth a look.

Gamerules + Commands

Auto Checkpoints

  • Usage: /gamerule autoCheckpointEnabled true
  • Description: Enables automatic checkpoint creation. When set to true, checkpoints will be automatically created based on the configured intervals.

Fixed Checkpoint Interval

  • Usage: /gamerule checkpointFixedInterval <seconds>
  • Description: Sets the fixed interval (in seconds) between each checkpoint when not using random intervals.

Use Random Interval

  • Usage: /gamerule useRandomCheckpointInterval true
  • Description: When enabled, the mod will choose a random interval for checkpoint creation instead of using a fixed value.

Random Checkpoint Lower Bound

  • Usage: /gamerule randomCheckpointLowerBound <seconds>
  • Description: Defines the minimum number of seconds for the random checkpoint interval.

Random Checkpoint Upper Bound

  • Usage: /gamerule randomCheckpointUpperBound <seconds>
  • Description: Defines the maximum number of seconds for the random checkpoint interval.

Flute Cooldown Enabled

  • Usage: /gamerule fluteCooldownEnabled true
  • Description: Enables a cooldown period after using the Artifact Flute to prevent rapid re-use.

Flute Cooldown Duration

  • Usage: /gamerule fluteCooldownDuration <seconds>
  • Description: Sets the duration (in seconds) of the cooldown period for the Artifact Flute.