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Mine Trading Cards Open Source Edition

A mod about collecting trading cards!

File Details

Mine Trading Cards v3.0 for Forge 1.7.10

  • R
  • Dec 25, 2022
  • 232.38 KB
  • 350
  • 1.7.10
  • Forge

File Name

MineTradingCards-1.7.10-3.0.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-trading-cards-open-source-edition-344774:4260076")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

MTC Version 3.0 is here!

 

  • Updated mod textures! There are new graphics for cards, packs, the Cards Binder, and the Card Master villager. There is also a new banner and project icon.
  • The drop rates for cards and packs has been changed from an integer to a float, so that you can enter values like 2.5 to yield a 1-in-2.5 chance (40%) to drop an item.
    • Added configurable drop rates to allow entities to drop individual cards. IMPORTANT: the config options for packs has been reset! Make sure you check your configs after you boot the mod!
  • Added config options to control how much of each pack (or card) is dropped by the Ender Dragon, or other bosses
  • Added a config option to consolidate random drops, so that if an entity tries to drop more than one MTC item, it will choose just one of them to drop
  • You can now control how many of each card type is generated when you open rarity/standard/edition packs.
  • In the configs, you can now specify the color of cards and packs using an RGB integer—either decimal, or hex if you prefix the value with #
  • You can now specify the color of Edition and Custom packs by adding a "color": field, and then adding an RGB color (decimal or hex if it start with #) surrounded by quotation marks. Packs without a color specification will be assigned one procedurally
  • You can specify the tooltip color for various card rarities in the configs
  • Added a village house for the Card Master! The house will contain displays with three random cards (usually Common type, but occasionally one of them will be Uncommon). You can control how often these buildings spawn in the configs.
  • Added new villager! In addition to the Card Master, there is now a Card Trader villager that will often spawn in the Card Master's shop. Instead of selling packs, the Card Trader will give you cards in exchange for other cards.
  • You can now fully control the trades that will be offered by the Card Master and Card Trader villagers. You are able to make them sell packs, cards, or even pre-generated cards.
  • Added support for a modular villager skin for Village Names. In your VN configs, add:
    Card Master|7117|2 and Card Trader|7118|0 to "Mod Professions"
    7117 to "Modded Villager Headwear Graylist"
    mtc_cardmaster||7117 and mtc_cardtrader||7118 to "Modded Villager Modular Skins"
  • Added config option for disabling crafting recipes for cards
  • Right-clicking a stack of generic cards will now only create one randomized card, instead of converting the whole pack.
  • Added update checker, which will notify you whenever there is an update to the mod
  • Added an in-game GUI, so you can change mod values without closing the game. Without a "helper" mod, this can only be done from the title screen.
  • Changed the mod description and added AstroTibs to the author list
  • All references to Random have been tied to the world seed

    Merry Christmas!