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mine of tanks

Bring tank warfare to Minecraft with historical vehicles, upgradeable guns and turrets, custom paint schemes, AI battles, base capture, and multiplayer crews. Drive, fight, research, and command your way to victory!
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World_of_Mine_1.4.29.jar

File nameWorld_of_Mine_1.4.29.jar
Uploader
Vantta_BlackVantta_Black
Uploaded
Oct 13, 2026
Downloads
30
Size
204.2 MB
Mod Loaders
Forge
File ID
9153525
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-of-tanks-1736032:9153525")

Learn more about Curse Maven

What's new

Additions
- Up to three simultaneous workbench crafting jobs, with quantity selection, four-second cycles and cancellation that returns unused materials.
- Automatic ingredient filling from available inventory materials.
- Workbench progress indicators, remaining time and production status labels.
- Material search by name, ignoring capitalization and accents.
- Steel towing cable with load-dependent speed reduction and disconnection by sneaking and interacting with an empty hand.
- Rubber and tires, with recipes in the Materials category.
- Paint recipes for all 16 colors: 30 matching dyes above one water bucket.
- Ten-second vehicle painting, consuming one paint bucket and returning the empty bucket upon completion.
- Two independent Mark IV casemate machine guns, each with 50 rounds, two damage per shot and independent reloads.
- Mark IV machine-gun aiming dots with green readiness and red unavailability indicators.
- Sparks at projectile impact points, visible at distance and producing brief local illumination.
- Visual suspension reactions to impacts, scaled by caliber, mark size, vehicle size, hit direction and location.
- Cannon impact marks, cleared from the weapon when a broken cannon is repaired.

Fixes
- Fixed workbench opening failures and synchronized-data ID collisions in the 3D preview.
- Reorganized vehicle, part and upgrade lists, with mouse-wheel navigation.
- The workbench now opens on the first Materials page with an empty search.
- Removed the unnecessary automatic-materials label and JEI control overlap.
- Removed obsolete generic items and their outdated recipes.
- Improvised repair kits are now produced only at the parts workbench.
- Corrected hammer geometry and hand placement; recipe uses an iron block between two ingots above two sticks, with five total damage and 131 durability.
- Updated wrench recipes to use steel ingots.
- Corrected material, piston, tire and transmission sprites, plus swapped Leichttraktor upgrade icons.
- Corrected dark lighting on tools, furnace blocks and models displayed in the garage and workbench.
- Fixed internal and overlapping coke-oven faces and added weathering and soot to its texture.
- Redesigned furnace interface flames and corrected navigation symbols.
- Updated the Portuguese coke-oven name and corrected handbook instructions for standard crafting-table recipes.
- The steel forge now accepts only coke; coal, charcoal and residual heat from invalid fuels cannot produce steel.
- Furnace blocks can now be harvested with iron pickaxes and break faster.
- Engine recipes now use piston quantities matching their cylinder profiles.
- Fixed Survival recovery of partially assembled vehicles, returning only the chassis and installed parts instead of incorrectly generating a garage crate.
- Simplified assembly messages to show the missing part and remaining quantity.
- Vehicles with completed engines, transmissions, systems and running gear can drive without turrets or weapons.
- Mark IV no longer requires steel road wheels; Carrinho and Torosso use tires during assembly.
- Turretless vehicles retain the normal external camera, with aiming and firing disabled while required weapon components are missing.
- Fixed artillery and Torosso targeting above caves to follow the upper terrain surface.
- Fixed optical sight misalignment when aiming at nearby walls.
- Corrected vehicle terrain inclination and visual support height.
- Corrected Carrinho occupant positions, engine sounds and machine-gun audio.
- Carrinho's main HUD stays fixed; the rear station shows only machine-gun information, with 30-degree side and upward traverse and no downward depression.
- Player armor is visually hidden while riding vehicles to prevent cabin clipping.
- Regular and spectral arrows ricochet off vehicles; creature melee attacks receive a 75% reduction before normal defense.
- Fixed low-speed creature runover damage and pushing.
- Mark IV operates only installed cannons; casemates can be removed and reinstalled.
- Mark IV speed follows casemate weight: 15 km/h without casemates, 11 km/h with one and 7 km/h with both, with proportional acceleration.
- Normal fire input operates available Mark IV cannons and machine guns, respecting each weapon's limits and side-operator priority.
- Mark IV zoom only controls the camera; Space changes crew position.
- Corrected Mark IV machine-gun barrel and collar movement, with 60-degree lateral traverse each way, 20-degree elevation and 10-degree depression.
- Missing casemates disable their machine guns and remain absent from destroyed wrecks.
- Fixed towing spacing, invisible cables, wheel and track animation, and unwanted snapping back to previous positions.
- Fixed oversized small-caliber impact marks and intermittently disappearing holes.
- Limited impact marks to 20 per vehicle.
- Removed old damage particles, low-health smoke and generic broken-track effects.
- Separated overlapping Leichttraktor turret-base surfaces to reduce flickering.
- Updated handbook instructions for production, assembly, tires, towing and painting.

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