World_of_Mine_1.4.29.jar
Curse Maven Snippet
What's new
Additions
- Up to three simultaneous workbench crafting jobs, with quantity selection, four-second cycles and cancellation that returns unused materials.
- Automatic ingredient filling from available inventory materials.
- Workbench progress indicators, remaining time and production status labels.
- Material search by name, ignoring capitalization and accents.
- Steel towing cable with load-dependent speed reduction and disconnection by sneaking and interacting with an empty hand.
- Rubber and tires, with recipes in the Materials category.
- Paint recipes for all 16 colors: 30 matching dyes above one water bucket.
- Ten-second vehicle painting, consuming one paint bucket and returning the empty bucket upon completion.
- Two independent Mark IV casemate machine guns, each with 50 rounds, two damage per shot and independent reloads.
- Mark IV machine-gun aiming dots with green readiness and red unavailability indicators.
- Sparks at projectile impact points, visible at distance and producing brief local illumination.
- Visual suspension reactions to impacts, scaled by caliber, mark size, vehicle size, hit direction and location.
- Cannon impact marks, cleared from the weapon when a broken cannon is repaired.
Fixes
- Fixed workbench opening failures and synchronized-data ID collisions in the 3D preview.
- Reorganized vehicle, part and upgrade lists, with mouse-wheel navigation.
- The workbench now opens on the first Materials page with an empty search.
- Removed the unnecessary automatic-materials label and JEI control overlap.
- Removed obsolete generic items and their outdated recipes.
- Improvised repair kits are now produced only at the parts workbench.
- Corrected hammer geometry and hand placement; recipe uses an iron block between two ingots above two sticks, with five total damage and 131 durability.
- Updated wrench recipes to use steel ingots.
- Corrected material, piston, tire and transmission sprites, plus swapped Leichttraktor upgrade icons.
- Corrected dark lighting on tools, furnace blocks and models displayed in the garage and workbench.
- Fixed internal and overlapping coke-oven faces and added weathering and soot to its texture.
- Redesigned furnace interface flames and corrected navigation symbols.
- Updated the Portuguese coke-oven name and corrected handbook instructions for standard crafting-table recipes.
- The steel forge now accepts only coke; coal, charcoal and residual heat from invalid fuels cannot produce steel.
- Furnace blocks can now be harvested with iron pickaxes and break faster.
- Engine recipes now use piston quantities matching their cylinder profiles.
- Fixed Survival recovery of partially assembled vehicles, returning only the chassis and installed parts instead of incorrectly generating a garage crate.
- Simplified assembly messages to show the missing part and remaining quantity.
- Vehicles with completed engines, transmissions, systems and running gear can drive without turrets or weapons.
- Mark IV no longer requires steel road wheels; Carrinho and Torosso use tires during assembly.
- Turretless vehicles retain the normal external camera, with aiming and firing disabled while required weapon components are missing.
- Fixed artillery and Torosso targeting above caves to follow the upper terrain surface.
- Fixed optical sight misalignment when aiming at nearby walls.
- Corrected vehicle terrain inclination and visual support height.
- Corrected Carrinho occupant positions, engine sounds and machine-gun audio.
- Carrinho's main HUD stays fixed; the rear station shows only machine-gun information, with 30-degree side and upward traverse and no downward depression.
- Player armor is visually hidden while riding vehicles to prevent cabin clipping.
- Regular and spectral arrows ricochet off vehicles; creature melee attacks receive a 75% reduction before normal defense.
- Fixed low-speed creature runover damage and pushing.
- Mark IV operates only installed cannons; casemates can be removed and reinstalled.
- Mark IV speed follows casemate weight: 15 km/h without casemates, 11 km/h with one and 7 km/h with both, with proportional acceleration.
- Normal fire input operates available Mark IV cannons and machine guns, respecting each weapon's limits and side-operator priority.
- Mark IV zoom only controls the camera; Space changes crew position.
- Corrected Mark IV machine-gun barrel and collar movement, with 60-degree lateral traverse each way, 20-degree elevation and 10-degree depression.
- Missing casemates disable their machine guns and remain absent from destroyed wrecks.
- Fixed towing spacing, invisible cables, wheel and track animation, and unwanted snapping back to previous positions.
- Fixed oversized small-caliber impact marks and intermittently disappearing holes.
- Limited impact marks to 20 per vehicle.
- Removed old damage particles, low-health smoke and generic broken-track effects.
- Separated overlapping Leichttraktor turret-base surfaces to reduce flickering.
- Updated handbook instructions for production, assembly, tires, towing and painting.
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