File Details
fruitreworks-1.3.0.jar
- R
- Mar 20, 2026
- 1.65 MB
- 242
- 1.16.5
- Forge
File Name
fruitreworks-1.3.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Changelog
v1.3.0 - New Reworks & Scaling Update
New Fruit Reworks
- Kira Kira no Mi - Reworked Diamond Body into a true toggle form with no cooldown, stronger defense, fall damage immunity, and reduced incoming damage while active
- Supa Supa no Mi - Added Steel Meter and replaced the fruit with the new blade slash system for Spar Claw, Spiral Hollow, Sparkling Daisy, Atomic Spurt, Atomic Rush, and Spider
- Supa Supa no Mi - Added new combat behavior across the rework suite including bleeding, armor-piercing options, combo-focused claw modes, and teleport-heavy blade finishers
Ancient Zoan Changes
- Ryu Ryu no Mi, Model: Allosaurus - Added Zoan Hunger and Galvanized passives plus reworked Walk Point and Heavy Point
- Ryu Ryu no Mi, Model: Brachiosaurus - Added Zoan Hunger and Galvanized passives plus reworked Guard Point and Heavy Point
- Zoan Doriki Scaling - Ancient Zoan forms now scale dynamically with Doriki through the shared Zoan scaling system
- Scaling Rules - Most Ancient Zoan combat and defense stats gain up to 100% of their base bonus at the Doriki cap, while punch damage gains up to an extra 80% of its base bonus
- Fixed-Value Stats - Attack speed, reach, attack range, and step height stay fixed so the scaling focuses on raw stat growth instead of stretching the movesets out of control
Systems & Quality of Life
- Meter Recovery - Food now restores the shared meter systems, and sleeping fully refills them
- Addon Conflict Cleanup - Fruit injection now strips conflicting addon fruit abilities before Fruit Reworks applies its own replacements
- Duplicate Prevention - Fruit ability injection now checks for duplicates before adding abilities, reducing stacked abilities on reconnects and reloads
Bug Fixes
- Armor Overflow Fix - Added protection against Minecraft's high-armor damage bug so extreme armor no longer produces broken damage results
- Awakening Leak Fix - Gomu awakening abilities are now removed from players who do not actually have the Gomu fruit
Performance Changes
- Logout Cleanup - Meter caches are now cleared when players leave, reducing long-session server memory buildup
v1.2.0 - Initial Fruit Rework Pass
Added/Changed Abilities
Gura Gura no Mi (Tremor-Tremor)
- Gekishin (Rework)
- Shingen no Ichigeki (Rework)
- Tenchi Meido (Rework)
- Shima Yurashi (Rework)
- Kabutowari (Rework)
- Gura Immunity (Rework)
- Gureppo (new mobility)
- Gura Coating (quake bubble fists)
- Replaces vanilla Gekishin, Shingen no Ichigeki, Tenchi Meido, Shima Yurashi, and Kabutowari
Ito Ito no Mi (String-String)
- String Meter (resource)
- String Coating (new)
- Sora no Michi (Rework)
- Tamaito (Rework)
- Overheat (Rework)
- Fullbright (Rework)
- Kumo no Sugaki (Rework)
- Torikago (Rework)
- Parasite (Rework)
- Black Knight (Rework)
- Replaces vanilla Parasite, Sora no Michi, Tamaito, Overheat, Fullbright, Kumo no Sugaki, Torikago, and Black Knight
Bomu Bomu no Mi (Bomb-Bomb)
- Bomb Energy (resource)
- Explosive Punch (Rework)
- Bomb Dash (new)
- Bomb Coating (new)
- Explosive Body Coating (new)
- Replaces vanilla Explosive Punch and Kick Bomb
Bug Fixes
- HUD bars now sync properly in multiplayer
- Hito Hito Titan Form now has proper reach stats
- Fruit abilities show up in the tooltip for multiplayer servers
- Server performance fixes

