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Mine Mine No Mi: Fruit Reworks Discontinued

Rework ideas i have for devil fruits

File Details

fruitreworks-1.3.0.jar

  • R
  • Mar 20, 2026
  • 1.65 MB
  • 242
  • 1.16.5
  • Forge

File Name

fruitreworks-1.3.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-mine-no-mi-fruit-reworks-1383771:7787395")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

v1.3.0 - New Reworks & Scaling Update

New Fruit Reworks

  • Kira Kira no Mi - Reworked Diamond Body into a true toggle form with no cooldown, stronger defense, fall damage immunity, and reduced incoming damage while active
  • Supa Supa no Mi - Added Steel Meter and replaced the fruit with the new blade slash system for Spar Claw, Spiral Hollow, Sparkling Daisy, Atomic Spurt, Atomic Rush, and Spider
  • Supa Supa no Mi - Added new combat behavior across the rework suite including bleeding, armor-piercing options, combo-focused claw modes, and teleport-heavy blade finishers

Ancient Zoan Changes

  • Ryu Ryu no Mi, Model: Allosaurus - Added Zoan Hunger and Galvanized passives plus reworked Walk Point and Heavy Point
  • Ryu Ryu no Mi, Model: Brachiosaurus - Added Zoan Hunger and Galvanized passives plus reworked Guard Point and Heavy Point
  • Zoan Doriki Scaling - Ancient Zoan forms now scale dynamically with Doriki through the shared Zoan scaling system
  • Scaling Rules - Most Ancient Zoan combat and defense stats gain up to 100% of their base bonus at the Doriki cap, while punch damage gains up to an extra 80% of its base bonus
  • Fixed-Value Stats - Attack speed, reach, attack range, and step height stay fixed so the scaling focuses on raw stat growth instead of stretching the movesets out of control

Systems & Quality of Life

  • Meter Recovery - Food now restores the shared meter systems, and sleeping fully refills them
  • Addon Conflict Cleanup - Fruit injection now strips conflicting addon fruit abilities before Fruit Reworks applies its own replacements
  • Duplicate Prevention - Fruit ability injection now checks for duplicates before adding abilities, reducing stacked abilities on reconnects and reloads

Bug Fixes

  • Armor Overflow Fix - Added protection against Minecraft's high-armor damage bug so extreme armor no longer produces broken damage results
  • Awakening Leak Fix - Gomu awakening abilities are now removed from players who do not actually have the Gomu fruit

Performance Changes

  • Logout Cleanup - Meter caches are now cleared when players leave, reducing long-session server memory buildup

v1.2.0 - Initial Fruit Rework Pass

Added/Changed Abilities

Gura Gura no Mi (Tremor-Tremor)

  • Gekishin (Rework)
  • Shingen no Ichigeki (Rework)
  • Tenchi Meido (Rework)
  • Shima Yurashi (Rework)
  • Kabutowari (Rework)
  • Gura Immunity (Rework)
  • Gureppo (new mobility)
  • Gura Coating (quake bubble fists)
  • Replaces vanilla Gekishin, Shingen no Ichigeki, Tenchi Meido, Shima Yurashi, and Kabutowari

Ito Ito no Mi (String-String)

  • String Meter (resource)
  • String Coating (new)
  • Sora no Michi (Rework)
  • Tamaito (Rework)
  • Overheat (Rework)
  • Fullbright (Rework)
  • Kumo no Sugaki (Rework)
  • Torikago (Rework)
  • Parasite (Rework)
  • Black Knight (Rework)
  • Replaces vanilla Parasite, Sora no Michi, Tamaito, Overheat, Fullbright, Kumo no Sugaki, Torikago, and Black Knight

Bomu Bomu no Mi (Bomb-Bomb)

  • Bomb Energy (resource)
  • Explosive Punch (Rework)
  • Bomb Dash (new)
  • Bomb Coating (new)
  • Explosive Body Coating (new)
  • Replaces vanilla Explosive Punch and Kick Bomb

Bug Fixes

  • HUD bars now sync properly in multiplayer
  • Hito Hito Titan Form now has proper reach stats
  • Fruit abilities show up in the tooltip for multiplayer servers
  • Server performance fixes