millenaire-9.0.2.jar
Curse Maven Snippet
What's new
local merchants and sub-mods:
- Inn merchants finally trade: the village's surplus goes out for export and what it lacks comes back, with nothing lost any more when a chest is full; villagers stuck on the way cost the server ten times less pathfinding
- A culture converted from an 8.x sub-mod now has its sentences, building and role names; tool categories and villager configs can be customised from a sub-mod, and the Seljuk miners at last dig sand and sandstone
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