Middle-Earth Additions: War

A lightweight, feature-rich companion for your Middle Earth adventures. Lead hired troops, form armies, and launch coordinated invasions across the realms.

File Details

me-war-1.6.5.jar

  • R
  • Sep 1, 2025
  • 212.69 KB
  • 32
  • 1.21.1
  • Fabric

File Name

me-war-1.6.5.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:middle-earth-additions-war-1334451:6953140"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

🔥 Nemesis System (New)

🎲 Random Encounters (Every ~5 Minutes)

  • While you play, your personal nemesis can ambush you at random at roughly five-minute intervals of active play.
  • The timer resets on disconnect and after you respawn, ensuring ambush cadence stays fair per play session.
  • Ambush checks run server-side and won’t trigger during loading menus; expect a short delay variance around the 5-minute mark.

⬆️ Nemesis Upgrades

  • When a nemesis kills you, they are promoted and can return stronger next time.
  • Their rank and name/title are permanently stored; when they reappear or are summoned, you get the exact same individual (UUID, equipment, NBT, etc.).

✨ Special Traits & Titles

  • Nemeses can roll special titles that grant unique traits. Example:
    • The Poisonous — applies Poison for 2 seconds on hit.
  • Titles can also define extra drop tables and bonus experience rewards on death.
  • Title data is defined in data files (e.g., data/me-war/title/*.json), allowing content expansion without code changes.

💠 Drops & Bonus EXP

  • On killing a nemesis, their title-configured drops are rolled and spawned in the world.
  • Bonus EXP is also awarded when defined by the title.

📜 Bounty Menu

  • Open with: /nemesis bounties
  • Shows up to 9 nemeses in a compact grid (alive vs. completed).
  • Hover over an alive nemesis to preview their 3D model, name/title, and upgraded rank.
  • Hover over a completed bounty to see the rewards tooltip: Rewards:
    • me:gold_coin <1–3> (randomly assigned per bounty)
  • The coin amount is generated once (1–3) on completion and is saved; it persists across screen open/close and server/world restarts.
  • Click a completed bounty to claim the reward. Coins are added to your inventory; if it’s full, they’ll drop on the ground near you.

⌨️ Nemesis Commands

  • /nemesis list — Lists your current alive nemeses. Each entry shows an 8-char ID prefix and type, e.g., ab12cd34_orc.
  • /nemesis bounties — Opens the bounty screen.
  • /nemesis summon — Summons the exact nemesis instance saved for you (restored NBT, equipment, UUID). Use the shown 8-char prefix or full UUID.