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MH Warfare

A large-scale military technology mod featuring drones, vehicles, aircraft, naval units, artillery, radio communication, and immersive combat systems
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MH Warfare 0.9.0 Beta 7

File namemhwarfare-0.9.0-beta.7.jar
Uploader
mrhackminmrhackmin
Uploaded
Sep 26, 2026
Downloads
7
Size
7.7 MB
Mod Loaders
Forge
File ID
8980471
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mh-warfare-1619159:8980471")

Learn more about Curse Maven

What's new

MH Warfare — Changelog

0.9.0 Beta 7

Beta 7 expands UAV control and observation with the FP-2 (2025 V1), a new Hornet pilot display, the Steiner M830r binocular and more detailed Lys-3M radar presentation. It also adds the RGD-5 hand grenade and the ability to carry it on a Mavic, alongside improvements to drone damage, FPV equipment, combat and multiplayer presentation.


FP-2 (2025 V1)

  • Added the FP-2 strike UAV with its own airframe model, textures, damage geometry and debris.
  • Added manual FPV control alongside autonomous flight along Ground Station routes.
  • Added a dedicated pilot HUD showing flight, engine, signal and aircraft status.
  • Added day and infrared camera modes, a 1×/2× view and a manually placed point in the camera picture.
  • Added FP-2 engine, launch and flight-mode controls for keyboard and supported gamepads.
  • Added FP-2-specific Ground Station commands and launch feedback while preserving FP-1 controls.
  • Added separate FP-2 camera alignment and booster presentation. The launch booster is now identified as compatible with FP-1 and FP-2.

Hornet cameras and pilot display

  • Added a secondary belly-camera view to the Hornet pilot display.
  • Added an enlarged view of the selected object using the available camera picture.
  • Added markers for supported entities that have been observed in already loaded terrain.
  • Players can select an observed entity or place a manual point directly in the camera view. These display selections do not steer the aircraft automatically.
  • Improved the alignment of camera imagery, target markers and aircraft attitude during steep or banked flight.
  • Improved day, night-vision and thermal presentation across the main and belly cameras.

Steiner M830r binocular

  • Added the handheld Steiner M830r 8×30 binocular.
  • Right-click to raise or lower it. The held model and player pose are visible in third person.
  • Added an 8× optical view with a soft circular edge and a passive MIL ranging reticle.
  • Adjusted look sensitivity while viewing through the binocular for finer aiming.
  • The standard M830r has no laser rangefinder, compass or electronic target detection.

RGD-5 grenade and Mavic payload

  • Added the RGD-5 hand grenade with a timed fuse, physical bounce and rolling movement.
  • Hold left-click for a longer throw or right-click for a shorter throw. Throw strength builds over approximately half a second.
  • Added a separate arming action with R. Once its fuse starts, moving the grenade to inventory or dropping it does not stop the countdown.
  • Added distinct pin and safety-lever release animations and physical spent-part effects.
  • Improved close-range damage and exposure around raised cover while keeping solid obstacles relevant.
  • Either Mavic payload slot can now carry an unarmed RGD-5. Grenades and existing mini payloads can be mixed between the two slots.
  • Releasing a grenade from Mavic starts its fuse immediately. The falling grenade uses the existing physical grenade behavior and can be seen through the drone view.
  • Updated the Mavic model to show installed grenades with their own texture; a released payload disappears from its mount.

Drone flight and damage

  • Improved loss-of-lift behavior when fixed-wing aircraft suffer wing or tail damage.
  • Damaged aircraft now respond to the actual remaining lift, airflow and control authority, with asymmetric forces affecting roll and descent.
  • Multirotor aircraft continue to respond to their own rotor and lift-station damage rather than using fixed-wing stall behavior.
  • Improved the presentation of distant aircraft during transitions between normal and long-range rendering.

Lys-3M radar and Ground Station

  • Improved Ground Station map loading and rendering of visible map changes.
  • Added terrain-aware radar sweep presentation: beams can shorten or fade when nearby terrain obstructs low-altitude coverage.
  • Short obstacles can still leave a higher aircraft visible to the radar; thicker or taller obstructions have a stronger effect.
  • Radar contacts and map presentation continue to reflect the rotating scan rather than exposing continuous live target positions.

FPV equipment, signal and audio

  • Added a remappable F6 shortcut to hide or show the inactive FPV goggles' “NO SIGNAL” display while keeping the goggles equipped.
  • Separated the default pilot walk/control focus key (M) from the existing camera/sensor key (N).
  • Improved RF video and control tolerance around trees and light vegetation. Heavy terrain and electronic warfare can still interrupt radio links; physical fiber connections retain their own behavior.
  • Updated Wild Hornets and Khizhak 13 REBOFF motor audio, including a quieter low-RPM character that transitions into the high-RPM layers.

Combat and multiplayer presentation

  • Improved firearm hit registration for moving living targets while retaining server-authoritative impacts and solid-cover checks.
  • Removed the additional knockback from infantry bullet hits without changing knockback from unrelated damage sources.
  • Improved cleanup of destroyed drones and dead mobs in the player's normal view after an FPV session.
  • Improved synchronization and presentation of drone cameras, visible entities and mounted payloads for multiplayer viewing.

Compatibility

  • Install the same MH Warfare version on the server and every client.
  • Requires Minecraft 1.20.1, Forge 47.4.21 and a compatible GeckoLib 4.8.4+ build.
  • Alexa Spatium (Experimental) retains its experimental designation.

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