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MH Warfare

A large-scale military technology mod featuring drones, vehicles, aircraft, naval units, artillery, radio communication, and immersive combat systems
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MH Warfare 0.8.0 Beta 6

File namemhwarfare-0.8.0-beta.6.jar
Uploader
mrhackminmrhackmin
Uploaded
Sep 18, 2026
Downloads
164
Size
7.4 MB
Mod Loaders
Forge
File ID
8909447
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mh-warfare-1619159:8909447")

Learn more about Curse Maven

What's new

MH Warfare — Changelog

0.8.0 Beta 6

Beta 6 is a major UAV, fiber-optic control, radar, Remote View, multiplayer stability and combat-effects update. It introduces the Khizhak 13 REBOFF fiber-optic FPV drone, the Lys-3M radar system, expanded Ground Station functionality, improved Chuyka 4.0 behavior, optional night-vision camera upgrades, improved long-range drone presentation, physical fiber interaction and new explosion effects.


Khizhak 13 REBOFF

  • Added the Khizhak 13 REBOFF fiber-optic FPV drone.

  • Added physical fiber-optic cable deployment during flight.

  • Added finite fiber spool capacity.

  • Added 5 km, 10 km, 15 km and 20 km fiber spools.

  • Fiber usage is based on the actual travelled cable route.

  • Returning toward the operator does not restore already deployed fiber.

  • Added dedicated fiber spool geometry and presentation.

  • Added physical cable connection between the operator and the drone.

  • Added fiber-link state to drone control interfaces.

  • Added dedicated fiber-optic FPV behavior.

  • Improved Khizhak flight and camera presentation during sharp turns.

  • Improved cable payout presentation between normal gameplay and Remote View.


Fiber-optic control system

  • Fiber-optic control is independent from normal RF communication.

  • Electronic warfare and RF interference do not degrade an intact fiber connection.

  • Fiber connections do not use RF fallback after the cable is severed.

  • Losing the physical fiber connection immediately removes drone control.

  • Motor inputs are removed after fiber loss and the aircraft continues with physical flight and gravity.

  • Existing camera damage, power loss and component damage can still interrupt the video feed.

  • Added clear connected, disconnected and broken fiber states.


Physical fiber cable

  • Fiber cable now follows a persistent physical route through the world.

  • Cable can settle onto terrain instead of remaining as a straight beam.

  • Added retained cable bends and route corners.

  • Improved cable settling and terrain interaction.

  • Improved cable interpolation and payout smoothness.

  • Improved cable endpoint alignment with the operator and drone.

  • Improved cable attachment to the correct spool position on the aircraft.

  • Improved cable rendering in both the normal world and Remote View.

  • Broken cable sections remain temporarily in the world before fading.

  • Detached cable remnants continue using bounded physical settling.

  • Improved cable persistence across world saves and reloads.


Fiber cable interaction and damage

  • Players can physically cut accessible fiber cable sections.

  • Fiber belonging to other players can also be cut.

  • Cutting requires maintaining interaction with a visible nearby section of cable.

  • Infantry bullets can physically sever fiber cable.

  • Bullet-to-fiber collision follows the actual projectile trajectory.

  • Bullets cannot cut cable through a wall or another object hit first.

  • Fiber cable can be destroyed by contact with lava.

  • Cable damage does not force-load surrounding terrain.

  • Severing the cable immediately disconnects both physical ends.

  • An already armed airborne Khizhak can retain its existing impact-fuse behavior after cable loss and detonate on a real surface impact.


Long-range fiber presentation

  • Greatly increased visible fiber-cable range.

  • Fiber can remain visible at distances of up to approximately 2640 blocks.

  • Added bounded long-range fiber history for already observed cable sections.

  • Added distance-based cable rendering detail to protect client FPS.

  • Straight distant cable sections can be simplified while important bends remain preserved.

  • Increased route-corner detail for more natural cable wrapping and direction changes.

  • Improved cable visibility without increasing server cable-search distance or forcing additional chunks to load.

  • Physical cable simulation and client rendering remain independently bounded.


Night-vision camera upgrades

  • Added optional Night-Vision Camera Upgrade support for selected FPV platforms.

  • Wild Hornets now support an optional night-vision camera upgrade.

  • Khizhak 13 REBOFF now supports an optional night-vision camera upgrade.

  • Molniya-1 now supports an optional night-vision camera upgrade.

  • Normal daytime video remains available without installing an additional day camera.

  • Supported upgraded drones can switch between DAY and NIGHT VISION modes.

  • Camera upgrade mass is included in the assembled aircraft configuration.

  • Existing compatible saved configurations remain supported.

  • Improved synchronization of active video-sensor mode in multiplayer and Remote View.


Molniya-1

  • Improved Molniya-1 performance with heavy payloads.

  • Added load-aware propulsion compensation for heavy configurations.

  • Heavy payloads no longer reduce forward-flight performance as severely.

  • Existing maximum speed, battery consumption and physical flight behavior remain preserved.

  • Improved Remote View smoothness during aggressive banked and sharp-turn flight.


Lys-3M radar

  • Added the Lys-3M radar.

  • Added a physical deployable radar entity.

  • Added animated radar antenna rotation.

  • Added radar health and damage.

  • Added radar power and fuel management.

  • Radar can be refueled using redstone.

  • Added radar repair using iron.

  • Radar state is preserved when packed and deployed again.

  • Destroyed or heavily damaged radar systems stop operating.

  • Added owner and allied-team access rules.

  • Radar detects supported UAV targets using a rotating server-authoritative scan.

  • Added terrain masking and line-of-sight terrain checks.

  • Unknown terrain is not treated as automatically transparent.

  • Small UAV detection range is approximately 8 km.

  • Larger low-flying aircraft detection range is approximately 12 km.

  • Radar rotation speed is approximately 20 degrees per second, giving an approximately 18-second full scan.

  • Improved physical antenna rotation smoothness.

  • Improved Ground Station radar-sweep smoothness.

  • Radar scanning uses bounded workload limits to protect server performance.


Ground Station radar

  • Added a dedicated RADAR tab to the Ground Station.

  • Added Lys-3M radar stations to the shared tactical map.

  • Added detected-aircraft contacts.

  • Radar contacts represent the last successful scan instead of continuously exposing live target coordinates.

  • Old contacts fade when they are no longer detected.

  • Added friendly drone identification for player-owned aircraft.

  • Improved radar-map presentation at large map scales.

  • Radar terrain processing does not generate a massive surrounding terrain area.

  • Multiple accessible radar stations can contribute information to the Ground Station.


Ground Station flight routes

  • Expanded high-altitude route support for long-range fixed-wing UAVs.

  • FP-1 Ground Station routes can reach approximately Y 2000.

  • Geran-2 routes can reach approximately Y 4000.

  • UJ-25 routes can reach approximately Y 6000.

  • Geran-3 routes can reach approximately Y 9100.

  • Improved altitude editing for high-altitude route planning.

  • Client route editing and server validation now use matching aircraft-specific altitude limits.

  • Strike-point behavior remains terrain-relative.


Chuyka 4.0

  • Improved Chuyka 4.0 held-camera performance.

  • Reduced unnecessary Remote View terrain workload while using Chuyka as a held detector.

  • Improved multiplayer behavior while monitoring analogue FPV video.

  • Passive Chuyka monitoring no longer replaces the player's normal-world entity-tracking position.

  • Nearby players, mobs, dropped items and other entities continue updating normally while Chuyka video is active.

  • Improved video stability while rapidly switching hotbar slots.

  • Improved Remote View session startup and shutdown behavior.

  • Improved synchronization between the viewed drone body and camera.

  • Improved Wild Hornets and Khizhak camera presentation during aggressive movement.

  • Chuyka can display the synchronized DAY / NIGHT VISION state of supported drones.

  • Improved Lys-3M visibility through Chuyka Remote View.

  • Fixed Lys-3M disappearing and reappearing while viewed through Chuyka.


Shader compatibility

  • Improved Chuyka compatibility with external shader packs.

  • Added runtime compatibility handling for Iris, Oculus and OptiFine-style shader environments.

  • Chuyka uses a bounded secondary-world rendering rate while external shaders are active.

  • Added adaptive rendering limits for expensive shader passes.

  • Improved framebuffer and viewport restoration after Remote View rendering.

  • Reduced unnecessary full-screen post-processing during shader-compatible Chuyka rendering.

  • Improved Chuyka screen and LED presentation during shader rendering.

  • Normal FPV and non-shader behavior remain preserved.


Remote View

  • Improved Remote View stability for FPV and passive camera systems.

  • Improved synchronization of primary drone body and camera presentation.

  • Improved handling of entities using explicit Remote View snapshots.

  • Fixed competing Remote View tracking paths for the Lys-3M radar.

  • Lys-3M now uses one stable Remote View lifecycle.

  • Fixed radar flickering and repeated disappearance/reappearance in direct FPV cameras.

  • Improved passive Chuyka Remote View behavior without affecting normal player tracking.

  • Improved session cleanup when opening and closing remote video feeds.

  • Reduced entity churn caused by rapid Remote View session changes.

  • Existing server-authoritative drone simulation remains preserved.


Long-range drone visibility

  • Improved transition between normal entity rendering and long-range drone proxies.

  • Fixed high-altitude UAVs becoming invisible while flying almost directly above a player.

  • Geran-2 and other supported long-range aircraft remain visible during the transition between nearby and distant rendering.

  • Long-range proxies now remain active until the actual normal-world aircraft has really been rendered.

  • Improved long-range presentation without increasing server tracking or chunk-loading distance.

  • Existing bounded long-range proxy limits remain in place to protect performance.


Drone explosions and glass damage

  • Drone explosions can now shatter nearby windows and glass.

  • Glass-breaking distance varies depending on the actual drone or payload explosion profile.

  • Larger and stronger explosive payloads can break glass farther away.

  • Smaller payloads and battery-related explosions have weaker effects.

  • Solid walls and terrain reduce blast pressure reaching windows behind them.

  • Multiple obstacles further reduce the effective glass-breaking range.

  • Glass panes provide less protection than solid walls.

  • Added support for vanilla and compatible modded glass and glass panes.

  • Glass-breaking uses a bounded pressure-propagation system instead of scanning every block around an explosion.

  • The system only processes already loaded terrain and does not create additional chunk-loading demand.


Drone components and organization

  • Fiber spools are now organized with other drone components.

  • Launch-booster components are now organized in the drone-components category.

  • Existing registry IDs, saved aircraft and assembly compatibility remain unchanged.

  • Improved optional camera-upgrade organization for supported FPV aircraft.


Multiplayer and synchronization

  • Added synchronized physical fiber-link state.

  • Added synchronized radar information for Ground Station users.

  • Added synchronized drone video-sensor mode.

  • Improved Remote View entity synchronization.

  • Improved passive-camera behavior in multiplayer.

  • Improved long-range aircraft presentation for non-host players.

  • Improved synchronization during transitions between normal and distant aircraft rendering.

  • Existing physical drone simulation remains server-authoritative.


Performance and scalability

  • Fiber simulation uses bounded per-tick processing.

  • Long-range fiber rendering uses a bounded client history and render budget.

  • Distant cable sections use level-of-detail simplification.

  • Fiber systems do not force-load terrain along the entire cable.

  • Radar scanning uses bounded candidate, terrain and ray-processing budgets.

  • Radar terrain checks avoid large synchronous terrain generation.

  • Chuyka held-video rendering uses reduced Remote View terrain demand.

  • External-shader Chuyka rendering uses adaptive frame-rate limits.

  • Long-range drone visibility improvements do not increase server entity-tracking distance.

  • Glass destruction uses bounded pressure rays and loaded chunks only.

  • Existing projectile, Remote View and drone chunk-loading protections remain preserved.


Release and compatibility

  • Updated the public version to 0.8.0-beta.6.

  • Updated the general MH Warfare mod description.

  • Removed outdated Beta 5 release text from the in-game mod description.

  • Preserved existing player-facing test utilities and microphone-test controls.

  • Preserved the Alexa Spatium (Experimental) designation.

  • Install the same MH Warfare version on every client and server.

  • A compatible GeckoLib version is required on all clients and servers.


Summary of the biggest Beta 6 additions

  • Khizhak 13 REBOFF.

  • Physical fiber-optic FPV control.

  • 5 / 10 / 15 / 20 km fiber spools.

  • Physical cable payout, terrain settling and persistent route bends.

  • Player, bullet and lava fiber severing.

  • Long-range fiber presentation up to approximately 2640 blocks.

  • Improved fiber route-corner detail and rendering performance.

  • Optional night-vision camera upgrades.

  • Improved Molniya-1 heavy-payload flight.

  • Lys-3M radar.

  • Ground Station RADAR map and radar contacts.

  • Expanded high-altitude Ground Station flight routes.

  • Major Chuyka 4.0 performance and multiplayer improvements.

  • Improved shader-pack compatibility.

  • Improved Remote View entity stability.

  • Fixed Lys-3M Remote View flickering.

  • Fixed high-altitude drones disappearing above players.

  • Added obstacle-aware window and glass destruction from drone explosions.

  • Broad multiplayer, rendering and performance improvements.

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