MH Warfare 0.8.0 Beta 6
Curse Maven Snippet
What's new
MH Warfare — Changelog
0.8.0 Beta 6
Beta 6 is a major UAV, fiber-optic control, radar, Remote View, multiplayer stability and combat-effects update. It introduces the Khizhak 13 REBOFF fiber-optic FPV drone, the Lys-3M radar system, expanded Ground Station functionality, improved Chuyka 4.0 behavior, optional night-vision camera upgrades, improved long-range drone presentation, physical fiber interaction and new explosion effects.
Khizhak 13 REBOFF
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Added the Khizhak 13 REBOFF fiber-optic FPV drone.
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Added physical fiber-optic cable deployment during flight.
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Added finite fiber spool capacity.
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Added 5 km, 10 km, 15 km and 20 km fiber spools.
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Fiber usage is based on the actual travelled cable route.
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Returning toward the operator does not restore already deployed fiber.
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Added dedicated fiber spool geometry and presentation.
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Added physical cable connection between the operator and the drone.
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Added fiber-link state to drone control interfaces.
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Added dedicated fiber-optic FPV behavior.
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Improved Khizhak flight and camera presentation during sharp turns.
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Improved cable payout presentation between normal gameplay and Remote View.
Fiber-optic control system
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Fiber-optic control is independent from normal RF communication.
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Electronic warfare and RF interference do not degrade an intact fiber connection.
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Fiber connections do not use RF fallback after the cable is severed.
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Losing the physical fiber connection immediately removes drone control.
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Motor inputs are removed after fiber loss and the aircraft continues with physical flight and gravity.
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Existing camera damage, power loss and component damage can still interrupt the video feed.
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Added clear connected, disconnected and broken fiber states.
Physical fiber cable
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Fiber cable now follows a persistent physical route through the world.
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Cable can settle onto terrain instead of remaining as a straight beam.
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Added retained cable bends and route corners.
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Improved cable settling and terrain interaction.
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Improved cable interpolation and payout smoothness.
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Improved cable endpoint alignment with the operator and drone.
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Improved cable attachment to the correct spool position on the aircraft.
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Improved cable rendering in both the normal world and Remote View.
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Broken cable sections remain temporarily in the world before fading.
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Detached cable remnants continue using bounded physical settling.
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Improved cable persistence across world saves and reloads.
Fiber cable interaction and damage
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Players can physically cut accessible fiber cable sections.
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Fiber belonging to other players can also be cut.
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Cutting requires maintaining interaction with a visible nearby section of cable.
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Infantry bullets can physically sever fiber cable.
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Bullet-to-fiber collision follows the actual projectile trajectory.
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Bullets cannot cut cable through a wall or another object hit first.
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Fiber cable can be destroyed by contact with lava.
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Cable damage does not force-load surrounding terrain.
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Severing the cable immediately disconnects both physical ends.
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An already armed airborne Khizhak can retain its existing impact-fuse behavior after cable loss and detonate on a real surface impact.
Long-range fiber presentation
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Greatly increased visible fiber-cable range.
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Fiber can remain visible at distances of up to approximately 2640 blocks.
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Added bounded long-range fiber history for already observed cable sections.
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Added distance-based cable rendering detail to protect client FPS.
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Straight distant cable sections can be simplified while important bends remain preserved.
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Increased route-corner detail for more natural cable wrapping and direction changes.
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Improved cable visibility without increasing server cable-search distance or forcing additional chunks to load.
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Physical cable simulation and client rendering remain independently bounded.
Night-vision camera upgrades
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Added optional Night-Vision Camera Upgrade support for selected FPV platforms.
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Wild Hornets now support an optional night-vision camera upgrade.
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Khizhak 13 REBOFF now supports an optional night-vision camera upgrade.
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Molniya-1 now supports an optional night-vision camera upgrade.
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Normal daytime video remains available without installing an additional day camera.
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Supported upgraded drones can switch between DAY and NIGHT VISION modes.
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Camera upgrade mass is included in the assembled aircraft configuration.
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Existing compatible saved configurations remain supported.
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Improved synchronization of active video-sensor mode in multiplayer and Remote View.
Molniya-1
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Improved Molniya-1 performance with heavy payloads.
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Added load-aware propulsion compensation for heavy configurations.
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Heavy payloads no longer reduce forward-flight performance as severely.
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Existing maximum speed, battery consumption and physical flight behavior remain preserved.
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Improved Remote View smoothness during aggressive banked and sharp-turn flight.
Lys-3M radar
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Added the Lys-3M radar.
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Added a physical deployable radar entity.
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Added animated radar antenna rotation.
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Added radar health and damage.
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Added radar power and fuel management.
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Radar can be refueled using redstone.
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Added radar repair using iron.
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Radar state is preserved when packed and deployed again.
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Destroyed or heavily damaged radar systems stop operating.
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Added owner and allied-team access rules.
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Radar detects supported UAV targets using a rotating server-authoritative scan.
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Added terrain masking and line-of-sight terrain checks.
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Unknown terrain is not treated as automatically transparent.
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Small UAV detection range is approximately 8 km.
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Larger low-flying aircraft detection range is approximately 12 km.
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Radar rotation speed is approximately 20 degrees per second, giving an approximately 18-second full scan.
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Improved physical antenna rotation smoothness.
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Improved Ground Station radar-sweep smoothness.
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Radar scanning uses bounded workload limits to protect server performance.
Ground Station radar
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Added a dedicated RADAR tab to the Ground Station.
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Added Lys-3M radar stations to the shared tactical map.
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Added detected-aircraft contacts.
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Radar contacts represent the last successful scan instead of continuously exposing live target coordinates.
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Old contacts fade when they are no longer detected.
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Added friendly drone identification for player-owned aircraft.
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Improved radar-map presentation at large map scales.
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Radar terrain processing does not generate a massive surrounding terrain area.
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Multiple accessible radar stations can contribute information to the Ground Station.
Ground Station flight routes
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Expanded high-altitude route support for long-range fixed-wing UAVs.
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FP-1 Ground Station routes can reach approximately Y 2000.
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Geran-2 routes can reach approximately Y 4000.
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UJ-25 routes can reach approximately Y 6000.
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Geran-3 routes can reach approximately Y 9100.
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Improved altitude editing for high-altitude route planning.
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Client route editing and server validation now use matching aircraft-specific altitude limits.
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Strike-point behavior remains terrain-relative.
Chuyka 4.0
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Improved Chuyka 4.0 held-camera performance.
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Reduced unnecessary Remote View terrain workload while using Chuyka as a held detector.
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Improved multiplayer behavior while monitoring analogue FPV video.
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Passive Chuyka monitoring no longer replaces the player's normal-world entity-tracking position.
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Nearby players, mobs, dropped items and other entities continue updating normally while Chuyka video is active.
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Improved video stability while rapidly switching hotbar slots.
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Improved Remote View session startup and shutdown behavior.
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Improved synchronization between the viewed drone body and camera.
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Improved Wild Hornets and Khizhak camera presentation during aggressive movement.
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Chuyka can display the synchronized DAY / NIGHT VISION state of supported drones.
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Improved Lys-3M visibility through Chuyka Remote View.
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Fixed Lys-3M disappearing and reappearing while viewed through Chuyka.
Shader compatibility
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Improved Chuyka compatibility with external shader packs.
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Added runtime compatibility handling for Iris, Oculus and OptiFine-style shader environments.
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Chuyka uses a bounded secondary-world rendering rate while external shaders are active.
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Added adaptive rendering limits for expensive shader passes.
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Improved framebuffer and viewport restoration after Remote View rendering.
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Reduced unnecessary full-screen post-processing during shader-compatible Chuyka rendering.
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Improved Chuyka screen and LED presentation during shader rendering.
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Normal FPV and non-shader behavior remain preserved.
Remote View
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Improved Remote View stability for FPV and passive camera systems.
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Improved synchronization of primary drone body and camera presentation.
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Improved handling of entities using explicit Remote View snapshots.
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Fixed competing Remote View tracking paths for the Lys-3M radar.
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Lys-3M now uses one stable Remote View lifecycle.
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Fixed radar flickering and repeated disappearance/reappearance in direct FPV cameras.
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Improved passive Chuyka Remote View behavior without affecting normal player tracking.
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Improved session cleanup when opening and closing remote video feeds.
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Reduced entity churn caused by rapid Remote View session changes.
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Existing server-authoritative drone simulation remains preserved.
Long-range drone visibility
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Improved transition between normal entity rendering and long-range drone proxies.
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Fixed high-altitude UAVs becoming invisible while flying almost directly above a player.
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Geran-2 and other supported long-range aircraft remain visible during the transition between nearby and distant rendering.
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Long-range proxies now remain active until the actual normal-world aircraft has really been rendered.
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Improved long-range presentation without increasing server tracking or chunk-loading distance.
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Existing bounded long-range proxy limits remain in place to protect performance.
Drone explosions and glass damage
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Drone explosions can now shatter nearby windows and glass.
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Glass-breaking distance varies depending on the actual drone or payload explosion profile.
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Larger and stronger explosive payloads can break glass farther away.
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Smaller payloads and battery-related explosions have weaker effects.
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Solid walls and terrain reduce blast pressure reaching windows behind them.
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Multiple obstacles further reduce the effective glass-breaking range.
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Glass panes provide less protection than solid walls.
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Added support for vanilla and compatible modded glass and glass panes.
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Glass-breaking uses a bounded pressure-propagation system instead of scanning every block around an explosion.
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The system only processes already loaded terrain and does not create additional chunk-loading demand.
Drone components and organization
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Fiber spools are now organized with other drone components.
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Launch-booster components are now organized in the drone-components category.
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Existing registry IDs, saved aircraft and assembly compatibility remain unchanged.
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Improved optional camera-upgrade organization for supported FPV aircraft.
Multiplayer and synchronization
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Added synchronized physical fiber-link state.
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Added synchronized radar information for Ground Station users.
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Added synchronized drone video-sensor mode.
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Improved Remote View entity synchronization.
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Improved passive-camera behavior in multiplayer.
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Improved long-range aircraft presentation for non-host players.
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Improved synchronization during transitions between normal and distant aircraft rendering.
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Existing physical drone simulation remains server-authoritative.
Performance and scalability
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Fiber simulation uses bounded per-tick processing.
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Long-range fiber rendering uses a bounded client history and render budget.
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Distant cable sections use level-of-detail simplification.
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Fiber systems do not force-load terrain along the entire cable.
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Radar scanning uses bounded candidate, terrain and ray-processing budgets.
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Radar terrain checks avoid large synchronous terrain generation.
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Chuyka held-video rendering uses reduced Remote View terrain demand.
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External-shader Chuyka rendering uses adaptive frame-rate limits.
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Long-range drone visibility improvements do not increase server entity-tracking distance.
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Glass destruction uses bounded pressure rays and loaded chunks only.
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Existing projectile, Remote View and drone chunk-loading protections remain preserved.
Release and compatibility
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Updated the public version to 0.8.0-beta.6.
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Updated the general MH Warfare mod description.
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Removed outdated Beta 5 release text from the in-game mod description.
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Preserved existing player-facing test utilities and microphone-test controls.
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Preserved the Alexa Spatium (Experimental) designation.
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Install the same MH Warfare version on every client and server.
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A compatible GeckoLib version is required on all clients and servers.
Summary of the biggest Beta 6 additions
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Khizhak 13 REBOFF.
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Physical fiber-optic FPV control.
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5 / 10 / 15 / 20 km fiber spools.
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Physical cable payout, terrain settling and persistent route bends.
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Player, bullet and lava fiber severing.
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Long-range fiber presentation up to approximately 2640 blocks.
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Improved fiber route-corner detail and rendering performance.
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Optional night-vision camera upgrades.
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Improved Molniya-1 heavy-payload flight.
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Lys-3M radar.
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Ground Station RADAR map and radar contacts.
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Expanded high-altitude Ground Station flight routes.
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Major Chuyka 4.0 performance and multiplayer improvements.
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Improved shader-pack compatibility.
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Improved Remote View entity stability.
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Fixed Lys-3M Remote View flickering.
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Fixed high-altitude drones disappearing above players.
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Added obstacle-aware window and glass destruction from drone explosions.
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Broad multiplayer, rendering and performance improvements.
This mod has no additional files

