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Metroid Cubed 3

Adding Metroid-based items, mobs, and dimensions into Minecraft!

File Details

[1.7.10] Metroid Cubed 3 0.3.33.0.jar

  • B
  • Apr 2, 2018
  • 11.71 MB
  • 471
  • 1.7.10

File Name

[1.7.10] Metroid Cubed 3 0.3.33.0.jar

Supported Versions

  • 1.7.10

fixed mob conversion on Aether.
ship GUI now attempts to open to the current galaxy of the player.
fix boss spawner not giving enough characters for the spawn data section.
made the entity tester and boss spawner search boxes ignore case.
smoothed out the beam charge animations.
credits GUI now attempts to use BOM to determine a text file's charset (UTF8, UTF16 LE, UTF16 BE) - defaults to UTF8 if no BOM.
the looping sounds player now uses OpenAL instead of JavaSound - this makes it consistent with minecraft's own sound engine output.
added BGM setters, and priority to BGM (boss spawner BGM music priority is always highest)
added forge multipart versions of the item and energy pipes.
logbook categories are considered 'locked' unless a sub-entry is unlocked.
slight upgrades system overhaul to be more robust.
replace calls to StatCollector translation with calls to I18n translation - I18n automatically uses en_us as a fallback.
phazon suit hypermode no longer triggers the MP3 hypermode shader.
added a simple fade animation for changing galaxies in the ship GUI.
backing out from one galaxy to another will automatically focus on the elemet for the previous galaxy.
changed dark visor shader to 'interpolate' between 'red' and 'grey' for 'special' objects, to slightly improve quality.
removed existing spider ball tracks - when I have spiderball working, the tracks will be FMP parts.
replaced existing sphere renderer with a geosphere obj file.
powerbombs (and theronian bombs) now have rays.
theronian bombs now explode faster.
fix charged dark beam shots activating light portals and doors.
fix speed booster and screw attack blocks not being broken when they should be.
fixed a bug that 'deactivated' the night vision effect when looking at an imation block.
various other fixes for imitation blocks.
greatly improved class transformers - now uses the same set of transformers for deobfuscated and obfuscated environments, by setting field/method names appropriately.
changed beam holding animation from the bow animation to a custom one that doesn't include arm bobbing or left arm movement
entering hypermode while in creative no longer drains suit energy.
removed experimental dark burst shader.
added client config option for changing the public server button target IP/URL
improved/bugfixed custom entity tracking updates