Metallurgy 4: Reforged

The unofficial port to 1.12.2 of Metallurgy 4

File Details

Metallurgy-4-Reforged-1.3.0

  • R
  • Jan 3, 2022
  • 3.08 MB
  • 5.2K
  • 1.12.2
  • Forge

File Name

Metallurgy-4-Reforged-1.3.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:metallurgy-4-reforged-300890:3592454")
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1.3.0

Important Notes and Disclaimers:

  • This changelog is the continuation of 1.3.0-beta.2, if you're coming from 1.2.12, you might want to read those beta changelogs first.
  • This is a very big update which changes many of the default configuration values to better balance them together, this has some consequences:
  • On the first launch after updating to this version any custom configuration will be reset to the default values.
  • However old configuration files will still be available in config/metallurgy_reforged/backup_pre-1.3
  • From there you'll have 3 options:
  • merge your custom configuration into the new default one manually
  • restore your custom configuration completely overriding new changes
  • play with the new default values
  • in any case DO NOT delete or edit the file called config_pack_version, because if you do, you'll cause all your config files to be reset again and another backup to be created possibly overriding the old backup
  • No registry changes happened during this update so your worlds should be safe switching back and forth between 1.2.x and 1.3.x (however config values might not be safe)
  • The very outdated wiki has been updated completely to display correct values as well as new pages with extra information.

Changes

  • Adjusted Advancement Descriptions (as well as root advancement description)
  • Changed Sublimation Chamber recipe to reflect new metal changes
  • Fixed Alloyer Recipes checking (was broken in beta.2)
  • You can now alloy dusts directly in the alloyer and skip the furnace cooking step.
  • Standardize Armor effect cooldowns application so that they won't interfere with other armor effects.
  • Removed a debug log from Damascus Knight attack code.
  • Added Metal Tier information to ores and ingots item tooltips.
  • Shield tooltips displaying general and usage information are back.
  • Reworked Flint and Ignatius
  • Previously worked like a Flint and Vulcanite with chance based 3x3 area lighting and without the option to create Lava.
  • Now flint and ignatius can be used like a normal flint and steel which only lights the block you click
  • But you can also shift right click which gives you the old behavior of a chance-based 3x3 lit area, this uses up 5 durability instead of 1.
  • Berserker (Orichalcum Armor Effect) Balance Adjustments
  • Metal Detector Tweaks
  • Radius increased from 6 to 8
  • Durability decreased from 100 to 25 times the number of loaded metals.
  • Tooltip showing the loaded metals name now are Gray instead of Dark Aqua
  • Texture Changes
  • Ceruclase Palette fixes
  • Sanguinite Texture Overhaul
  • Rubracium Palette fixes
  • Vulcanite Texture Overhaul
  • Vyroxeres Texture Overhaul (includes sublimation chamber textures rework)
  • Quicksilver Texture Overhaul
  • Copper Texture consistency fixes
  • Tartarite Texture Overhaul
  • Inolashite, Krik and Lutetium have been moved to tier 6 (previously tier 5)
  • Adjusted Tar and Thermite Fluid Temperature
  • Adjusted Temperature calculations for all metals
  • Reworked Ore Y Level limits and behaviour when these limits are exceeded
  • Updated Tinkers' Construct Mining Levels localization overrides
  • Fix some Tinkers construct special harvest levels (consistency)
  • Updated Simplified Chinese Translation ((#343))
  • Moved Thermite Fuel value config entry to Gadgets Category
  • New config pack system that allows backing up of custom config setups after major updates like this one
  • Ore Generation Tweaks:
  • Astral Silver Ore:
  • Now generates between Y 40 and Y 140
  • It's more common at Y Levels greater than 80
  • Rubracium Ore: Generates more frequently near lava lakes.
  • Alduorite Ore: Now only generates at Y levels greater or equal to 70
  • Lemurite Ore: Now only generates at Y levels lesser or equal to 50
  • Fixed Hot-Blooded (Ignatius Armor Effect) damaging the player when drinking even when they weren't wearing the armor
  • Reworked Durability Calculation on Tartarite Armor to output sane values.
  • Armor tooltips now display Durability!
  • You can't infuse Tartarite items with Tartarite blocks anymore
  • Balanced Fuse (Vulcanite Weapon Effect) values
  • Adjusted Freyr (Prometheum Armor Effect) cooldown
  • Fixed a crash when biome array in worldgen configuration is null
  • Reworked and Balanced Life Steal Tinkers Trait ( Sanguinite) ((#344)
  • Rephrase Fluid Thermite temperature config comment (has created misunderstandings in the past)
  • Improve performances when getting alloy result and one or more input slots are empty.
  • Fixed alloys with ingredients from other mods or vanilla not working
  • Fixed compatibility issues between Paragon Absorb (Tartarite Effect) and Broken Invasion (Shadow Iron Armor)
  • Fixed Paragon Absorb (Tartarite Effect) infusion causing crashes with certain items.
  • Made sure most effects work with Paragon Absorb (Tartarite Effect)
  • At time of the release of 1.3.0 Arcane has an issue where attack values use mithril base values instead of tartarite.
  • Fixed Paragon Absorb (Tartarite Effect) not changing state texture when infused with voltage control (Electrum Tools Effect)
  • Updated Sublimation Chamber name color to match texture
  • Brilliance (Damascus Steel Pickaxe Effect) has been renamed to Dazzle
  • Molten Core (Ignatius Weapons Effect) has been renamed to Molten Blade
  • Greed (Midasium Weapon Effect) has been renamed to Bounty
  • Symbiosis I (Adamantine Effect) has been renamed to Inclusions
  • New Rarity tier has been added (VERY RARE), and ore rarity categories have been changed accordingly read the wiki about it
  • Fixed Fissure (Vulcanite Tool Effect) Block Breaking (now makes checks if the tool can harvest the block before doing so)
  • Added Efficiency information to tool tooltips
  • Incompabile (Shadow Iron Pickaxe Effect) now only drops ores 1 tier above Shadow Iron
  • Stats tooltip now shouldn't crash anymore if you mess with tool harvest levels and efficiency setting them to extreme values.
  • fixed Umbral-synthesis durability regeneration (now doesn't regenerate anymore in a lit zone).

Balance Changes

  • Adamantine:
  • Increased armor durability from 36 to 96.

  • Alduorite:

  • Increased ore hardness from 5 to 5.3.

  • Amordrine:

  • Decreased armor enchantability from 50 to 40.
  • Increased armor durability from 50 to 55.
  • Decreased tool enchantability from 50 to 40.
  • Decreased tool durability from 1430 to 1230.
  • Decreased tool efficiency from 14 to 13.5.

  • Angmallen:

  • Rescaled armor damage reduction from 3/5/6/3 to 2/3/4/2.
  • Increased armor toughness from 0 to 0.5.

  • Astral Silver:

  • Rescaled armor damage reduction from 2/5/6/2 to 2/3/4/3.

  • Atlarus:

  • Increased armor durability from 35 to 55.

  • Black Steel:

  • Rescaled armor damage reduction from 1/2/3/2 to 2/3/3/2.
  • Increased armor durability from 11 to 28.
  • Added new attribute to tools, Max Health, which is equal to 1.

  • Brass:

  • Rescaled armor damage reduction from 1/2/3/2 to 2/3/3/2.

  • Bronze:

  • Rescaled armor damage reduction from 3/3/4/2 to 2/3/4/3.
  • Decreased armor toughness from 2 to 1.

  • Carmot:

  • Increased armor durability from 12 to 19.

  • Celenegil:

  • Rescaled armor damage reduction from 3/4/6/4 to 3/5/6/4.
  • Decreased armor toughness from 5 to 4.

  • Ceruclase:

  • Updated the color hex value.
  • Rescaled armor damage reduction from 3/6/5/4 to 3/4/5/4.

  • Copper:

  • Decreased armor toughness from 0.3 to 0.

  • Damascus Steel:

  • Decreased armor toughness from 3 to 0.

  • Deep Iron:

  • Desichalkos:

  • Decreased armor toughness from 2.6 to 2.5.
  • Increased tool efficiency from 7.9 to 8.1.

  • Etherium:

  • Rescaled armor damage reduction from 3/5/6/2 to 3/5/6/4.
  • Increased armor durability from 75 to 273.
  • Added new attribute to armor, Movement Speed, which is equal to 0.04.
  • Increased tool durability from 750 to 4756.
  • Increased tool attack speed from -0.4 to -0.3.

  • Eximite:

  • Decreased armor toughness from 3.3 to 3.

  • Haderoth:

  • Rescaled armor damage reduction from 4/5/7/4 to 4/5/6/4.

  • Ignatius:

  • Rescaled armor damage reduction from 2/2/2/2 to 2/3/4/2.
  • Increased armor durability from 4 to 5.
  • Decreased armor toughness from 0.2 to 0.

  • Inolashite:

  • Rescaled armor damage reduction from 3/6/7/4 to 3/6/7/5.
  • Increased armor durability from 31 to 61.
  • Increased armor toughness from 0.7 to 1.

  • Kalendrite:

  • Krik:

  • Rescaled armor damage reduction from 1/2/3/2 to 2/3/4/3.
  • Increased armor durability from 25 to 36.

  • Mithril:

  • Increased armor toughness from 0 to 2.
  • Increased tool durability from 1000 to 1111.
  • Decreased tool damage from 7 to 5.5.

  • Orichalcum:

  • Rescaled armor damage reduction from 2/6/7/2 to 2/6/7/4.
  • Increased armor enchantability from 4 to 14.
  • Increased armor toughness from 1.4 to 1.5.
  • Decreased tool damage from 7 to 6.2.

  • Oureclase:

  • Decreased ore hardness from 5.8 to 5.1.
  • Increased armor enchantability from 16 to 26.
  • Increased tool enchantability from 16 to 26.

  • Platinum:

  • Increased tool damage from 3 to 3.2.
  • Decreased tool efficiency from 13 to 9.9.

  • Prometheum:

  • Rescaled armor damage reduction from 1/2/2/1 to 1/2/2/2.
  • Increased armor toughness from 0.1 to 0.5.
  • Increased tool efficiency from 4.2 to 4.7.

  • Quicksilver:

  • Updated the color hex value.
  • Rescaled armor damage reduction from 3/5/4/5 to 5/5/4/4.
  • Increased armor movement speed from 0.04 to 0.08.
  • Decreased tool durability from 652 to 452.
  • Decreased tool efficiency from 14 to 10.
  • Increased tool attack speed from 1.3 to 1.4.
  • Decreased tool reach distance from 2 to 1.

  • Sanguinite:

  • Updated the color hex value.

  • Shadow Iron:

  • Decreased armor durability from 32 to 17.
  • Decreased armor toughness from 2 to 0.
  • Decreased tool damage from 6.8 to 5.9.
  • Increased tool efficiency from 6 to 6.4.
  • Decreased tool attack speed from -0.2 to -0.3.

  • Shadow Steel:

  • Rescaled armor damage reduction from 4/5/6/3 to 4/5/6/4.
  • Decreased armor durability from 40 to 21.
  • Decreased tool durability from 400 to 214.
  • Decreased tool damage from 7 to 6.8.
  • Increased tool efficiency from 6 to 9.

  • Tartarite:

  • Updated the color hex value.

  • Vulcanite:

  • Updated the color hex value.
  • Increased ore hardness from 6.4 to 6.5.
  • Rescaled armor damage reduction from 4/6/7/4 to 3/6/6/3.
  • Decreased armor enchantability from 20 to 19.
  • Decreased armor durability from 150 to 111.
  • Decreased tool enchantability from 20 to 19.
  • Decreased tool durability from 1500 to 712.
  • Decreased tool damage from 7 to 3.8.
  • Decreased tool efficiency from 10 to 8.8.

  • Vyroxeres:

  • Updated the color hex value.
  • Decreased tool durability from 300 to 287.
  • Decreased tool damage from 7 to 6.2.
  • Increased tool efficiency from 7 to 7.2.