Metallurgy 4: Reforged

The unofficial port to 1.12.2 of Metallurgy 4

File Details

Metallurgy-4-Reforged-1.3.0-beta.2

  • B
  • Oct 23, 2021
  • 3.10 MB
  • 45.5K
  • 1.12.2
  • Forge

File Name

Metallurgy-4-Reforged-1.3.0-beta.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:metallurgy-4-reforged-300890:3501214")
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1.3.0-beta.2

  • Fissure (Vulcanite Tools)
    • Fixed Block Breaking (Previously created ghost blocks) (#341)
    • Added Sound Event when the extra block is broken.
  • Voltage Control (Electrum Tools)
    • Fixed Harvest Level Boost being reset even if the tool mode is "active"
  • Harvest (Prometheum Hoe)
    • The Hoe is now damaged when the effect occurs
  • Freyr (Prometheum Armor)
    • Fixed incorrect words in the description of the effect
  • Flawless (Platinum Items)
    • Fixed Flawless turning armor and other items unbreakable
  • Hot-Blooded (Ignatius Armor)
    • Nerfed Healing when swimming in lava
    • Added Instant Damage after drinking anything.
  • Acceleration (Quicksilver Armor)
    • Improved overall UX
    • Removed Damage when running over lava blocks
  • Paragon Absorb (Tartarite Items)
    • Items durability is now retained instead of reset to max durability when infusing tartarite with another metal
  • Royal Blood (Damascus Steel Armor)
    • Helper Knight damage has been balanced
  • Magic Aspect (Mithril Weapons)
    • Fixed wrong damage calculation
  • Integration with famous mods like Thermal Expansion and Chisel has now been implemented via IMC (feature from 1.2.12)
  • Sublimation Chamber now has a light level of 8 when active.
  • Updated Russian translations to contain new small translation and effect names and descriptions (#337)
  • New Feature! :sparkles: Advancements
    • 6 advancements: one for each mining tier
    • 1 advancement for each metal in the mod with details on the properties and optionally how to find/use the metal
  • Improve performance when checking if effects can be applied (lighter check)
  • Sublimation Chamber now shows the active effect and Elapsed Time in the tooltip when you pick it up as an item.
  • Fixed Log Spam on certain effects that didn't rely on config options to be disabled
  • Fixed Error in log related to broken Metal Detector's Cleaning recipe
  • Fixed Metal detector activating when no metals have been provided as samples.
  • Patched a crash with Pneumaticcraft's Amadron Drone (#336)
  • More Warnings have been added to the Registry config making the user aware of the conflicts it can create.
  • Quicksilver: Recipe changed it is now made by alloying Astral Silver and Silver in a 1:1 ratio
  • Lutetium has been moved to the Nether
  • Some Effects have been renamed
  • New Effects:
    • Harmony (Shadow Steel Weapons): This weapon hits faster in the dark and stronger in the light.
    • Explosion (Vulcanite Armor): Receiving damage causes explosions that damage all the entities around the player as well as setting them on fire.

Balance Changes

  • Alduorite:
    • Increased ore hardness from 5 to 5.3.
    • Increased ore harvest level from 5 to 6.
  • Astral Silver:
    • Increased ore hardness from 3.7 to 4.1.
  • Carmot:
    • Increased ore hardness from 4.8 to 5.1.
  • Ceruclase:
    • Increased ore hardness from 3.6 to 4.1.
  • Copper:
    • Increased tool durability from 95 to 120.
    • Decreased tool efficiency from 6.9 to 6.1.
  • Damascus Steel:
    • Increased armor enchantability from 18 to 27.
    • Decreased armor durability from 23 to 16.
    • Increased tool enchantability from 18 to 27.
    • Decreased tool durability from 932 to 395.
    • Increased tool damage from 2 to 2.5.
  • Ignatius:
    • Decreased ore hardness from 3.2 to 3.1.
    • Decreased armor durability from 5 to 4.
    • Decreased tool durability from 89 to 71.
  • Kalendrite:
    • Increased ore hardness from 4.1 to 4.7.
  • Lutetium:
    • Decreased ore hardness from 5.2 to 5.1.
    • Increased ore harvest level from 5 to 6.
  • Midasium:
    • Increased ore hardness from 3.9 to 4.2.
  • Mithril:
    • Increased ore hardness from 5.5 to 6.8.
  • Orichalcum:
    • Increased ore hardness from 5 to 6.1.
  • Oureclase:
    • Increased ore hardness from 5.5 to 5.8.
  • Platinum:
    • Increased ore hardness from 3.4 to 4.4.
  • Quicksilver:
    • Rescaled armor damage reduction from 4/7/5/4 to 3/5/4/5.
    • Decreased armor enchantability from 50 to 24.
    • Decreased armor durability from 165 to 50.
    • Increased tool enchantability from 20 to 24.
    • Decreased tool durability from 1100 to 652.
  • Rubracium:
    • Updated the color hex value.
  • Sanguinite:
    • Updated the color hex value.
    • Increased ore hardness from 5.5 to 6.6.
    • Decreased tool durability from 1750 to 666.
  • Steel:
    • Decreased armor enchantability from 18 to 14.
    • Decreased armor durability from 40 to 21.
    • Decreased armor toughness from 4 to 3.
    • Decreased tool enchantability from 18 to 14.
    • Decreased tool durability from 750 to 421.
  • Tartarite:
    • Decreased armor enchantability from 20 to 14.
    • Decreased armor durability from 300 to 298.
    • Added new attribute to armor, Max Health, which is equal to 10.
    • Decreased tool enchantability from 25 to 14.
    • Increased tool durability from 3000 to 3782.
    • Decreased tool efficiency from 14 to 12.
  • Vulcanite:
    • Decreased ore hardness from 10 to 6.4.
  • Vyroxeres:
    • Increased ore hardness from 4.3 to 4.7.