Description

πAbout Metal Works: Metal Works is a vanilla-styled mod that introduces three unique metals — Tin, Bronze, and Rose Gold — each with its own purpose and balance, ensuring no material is strictly superior to another. Tin is a lightweight, fast-swinging metal found deep where stone meets deepslate, used for armor, tools, and detailed decorative blocks like grates and lanterns. Bronze, an alloy of tin and copper, bridges the gap between iron and diamond, offering improved durability and natural fire resistance while also featuring decorative block variants. Rose Gold, crafted from gold and copper, matches iron’s strength but surpasses it in efficiency, enchantability, and longevity. You can also use Rose Gold to create a Mage Golem, which uses nearby enchanting power power to block monsters from spawning. Each metal supports different playstyles, encouraging variety in tools and builds rather than a single “best” choice.
For more in-depth and technical information scroll down or visit the official Metal Works Wiki
many features in this mod are still under beta! Make sure you have beta versions enabled
Some features may not be accurate to the showcase below in Beta 2
πTin: Tin can be found naturally in raw ore deposits, spawning frequently around the top of the deepslate layer. Raw tin can also commonly be found in mountainous areas, and infrequently in standard cave walls. Breaking a tin ore block will typically yield 1-3 Raw Tin. Tin may also be found in the nether, at any height, and will drop tin nuggets when mined. Tin ingots and gear can also be found as loot in villages.
Raw tin can be smelted into ingots, which can be crafted into a wide variety of decorative blocks, as well as a standard suite of armor and tools. Tin gear is generally faster and more lightweight than iron, as well as being easier to craft, as a single tin deposit will yield significantly more metal than a single iron deposit. However, this comes at the cost of lower stats, and less durability.

Tin can also be crafted into a full suite of decorative blocks, which, like vanilla's copper, will oxidize over time, going from a light grey-green to a dark black-purple color. Tin oxidizes slightly slower thank copper blocks.
Tin blocks are able to be crafted into a plethora of decorative blocks. These include chiseled, cut, tile, and shingle variants. doors, trapdoors, chains, and a larger lantern variant are also able to be crafted. Each of these blocks (except doors and trapdoors for versions below 1.21.1) tarnish over time, eroding into a darker palette.

Just like copper blocks, tin blocks are able to be waxed via honeycombs through the crafting grid and overworld interaction. They are also able to be scraped with an axe to remove the wax or oxidization. This process functions identically to that of vanilla copper blocks.
πBronze: As an alloy, bronze does not generate as an ore, and instead must be crafted by combining 4 raw copper and 4 raw tin in a crafting grid, in any pattern. This will produce 4 crude bronze, which can then be smelted into bronze ingots. Bronze can also be found as loot in villages, as well as many other structures around the Overworld.

Bronze ingots can be crafted into bronze gear. It is stronger than iron, offering more durability, damage, and efficiency. However, it falls short of diamond, serving as a way to bridge the gap between the two tiers of material. For instance, while a bronze pickaxe is stronger than an iron one, it still cannot break obsidian. Bronze armor also provides a some fire protection, reducing the amount of damage its wearer takes from fire, as well as reducing how long the player burns. All bronze items are also fire- and lava-proof.
Bronze can also be used to create a handful of decorative blocks such as tiles, shingles, bars, grates, doors, and trapdoors.
Bronze can be used to create a new redstone contraption known as the Looping Pressure Plate. When a mob or entity stands on top of the looping pressure plate, it will switch between an on and off state repeatedly. If the entity steps off while the pressure plate is active, it will stay active until another entity stands on it. This will start the cycle again.
πRose Gold: As an alloy, rose gold does not generate as an ore, and instead must be crafted by combining 4 raw copper and 4 raw gold in a crafting grid, in any pattern. This will produce 4 crude rose gold, which can then be smelted into rose gold ingots. Rose gold ingots and items can also be found rarely as loot in villages, outposts, and other structures, but will appear more frequently in "mystical" structures such as Woodland Mansions and End Cities.
Rose gold gear offers the same enchantability as gold, but has more durability, as well as higher stats. It does not, however, offer the same immunity to Piglin aggression that gold provides, as within Piglin culture, warping their sacred gold in such a way is viewed as twisted and despicable. Rose Gold armor also grants a small amount of bonus projectile protection.

As with the other metals, rose gold can be used to create a handful of decorative blocks, such as rose gold mosaics, and rose lanterns.

Rose gold can be used to create the medium weighted pressure plate, which is a middle ground between the gold and iron weighted counterparts. The medium weighted pressure plate outputs 1 redstone signal per 5 entities on top of it.

Rose gold nuggets can be combined with a beetroot to create a rose gold beetroot, which provides a large amount of saturation, and has a chance to grant the regeneration effect upon consumption. Rose gold nuggets can also be used to make mage powder when combined with blaze powder, which is used in the creation of all Mage Fire items.

πMage Fire: A new type of fire, joining Standard and Soul Fire as the third flame type in Minecraft. Mage fire does not produce enough heat to spread, instead channeling its energy into raw arcane power, which can be harnessed by the enchanting table, Mage Golem, and any other block or entity which uses enchanting power. Mage Powder is the crafting ingredient for mage torches, lanterns, tin lanterns, and campfires.

πMage Golem: The Mage Golem is a new passive mob added by Metal Works. While it is unable to move or attack, the Mage Golem is an invaluable tool to the player, as it will block most hostile mob spawns within a radius of 8-64 blocks depending on how much power it has.

The Mage Golem has a default radius of 8 blocks when unpowered. The size of its radius can be increased through the use of enchantment power, as the golem will detect and begin to channel energy to any valid enchantment source such as bookshelves or mage fire within 3 blocks of itself. You can find the specifics of the spawning prevention on the Wiki.

πCassiterite: This new stone type similar to granite, andesite, and diorite generates in frozen, stony, and jagged peaks biomes. It can be used to craft some decorative blocks, or, alternatively, it can be smelted down to extract the trace amounts of tin inside.



