Description
* Mod configuration:
It's necessary to manually modify the mermod-server.toml file in versions earlier than v1.1.1
It's required to modify the mermod-server.toml file located in:
%AppData%\Roaming\.minecraft\saves\<WORLD NAME>\serverconfig\mermod-server.toml
(must be applied to each world/server)
[Server]
#Swim speed multiplier
#Range: 1.0 ~ 10.0
swimSpeedMultiplier = 2.0
#Water breathing
waterBreathing = false
#Night vision
nightVision = false
#Aqua affinity
aquaAffinity = true
*Features
- Improves night vision features by avoiding the 0 second, generating little moments without night vision effect (more noticeable using shaders, at night or underwater).
- Prevents a bug where status effects remain at 0 seconds indefinitely.
- Allows players to configure particles and status effects individually via keybinds.
- Prevents tridents with the Loyalty enchantment from falling into the void.
- Mermaids can provide oxygen to drowning players through face-to-face interaction. This setting can be disabled individually or via a Gamerule.
- A new feature (introduced in version 1.1) that prevents the mermaid from sinking / descending vertically while in the water. This feature is activated by swimming upwards or by pressing the space key (by default).
*Content:
- Items:
Mermaid Scale: Introducing a new item that can be found in a buried chest, randomly dropped by the mermaid-player over time, also a drowned can spawn with one in their off-hand.
Bottled Mermaid Tear: New item obtainable from treasure chests on sunken ships, can also be purchased from traders. When used, it provides aquatic breathing for 3 minutes.
Potion Of Mermaid Grace: It's a potion that grants the mermaid grace effect, needs to be crafted with a Mermaid Scale and a Bottled Mermaid Tear in a brewing stand.
- Effects:
Mermaid grace: Creates an effect status in the water that allows the player to be static in the water without sink, even if absorbed by water currents.
* Controls:
[N] for Underwater vision: [Mermod default] / Underwater only / Disabled
[B] for Particles: [Enabled] / Disabled
[V] for Mouth-to-Mouth: [Enabled] / Disabled
* GameRules:
mermaidMouthToMouthBreathing: [True] / False
tridentDiesInTheVoid: True / [False]


