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Mekanism Nuclear Weapons & Explosives

Mekanism addon adding nuclear, hydrogen, antimatter bomb and more in in future. In active development.
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Mekanism Nuclear Weapons & Explosives 1.7.1 - FORGE 1.20.1

File namemnwe-FORGE-1.7.1-1.20.1.jar
Uploader
ThanatorosThanatoros
Uploaded
Oct 4, 2026
Downloads
847
Size
335.1 KB
Mod Loaders
Forge
File ID
9053687
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mekanism-nuclear-weapons-explosives-1588522:9053687")

Learn more about Curse Maven

What's new

I recommend always making backup of your world before updating anything.

Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks.

Please report issues to my discord https://discord.gg/y366spsSjv

1.7.1

  • server fixes

    • network packet omptimization
    • critical fix that bomb that was mid-explosion when the server stopped no longer leaves its chunks force-loaded forever
    • closing the bomb remote no longer loads the chunk of every linked bomb. No RS setting is now applied when you link a bomb and when you change it
    • a remote locked to another player can no longer detonate or change bombs, and the remote fuse is capped at 600 seconds
  • pressing DETONATE now uses the fuse and sequence settings you just changed instead of the previous ones

  • 0 second fuse now goes off straight away instead of using the bombs normal fuse

  • primed bombs now flash and swell in time with the real fuse, also when the remote set the fuse

  • industrial bombs keep their remaining fuse when the world is reloaded

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