Mekanism Missiles 1.4.0 - FORGE 1.20.1
Curse Maven Snippet
What's new
I recommend always making backup of your world before updating anything.
Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks.
Please report issues to my discord https://discord.gg/y366spsSjv
1.4.0
- added 3 more airframes: light, heavy and silo-class. the body decides how much fuel the missile carries, how heavy it is and how big a warhead it can lift
- added 3 guidance units: inertial, GPS and terminal seeker. better guidance means the missile lands closer to where you aimed
- added fins: fixed fins, grid fins and vectoring vanes. fins tighten your accuracy
- missiles now have a class the controller works out from the parts you used: SRBM, MRBM, ICBM or cruise
- each class flies differently. SRBM stays low and fast, MRBM flies the normal arc, ICBM climbs above the world and coasts back down with no contrail, cruise missiles hug the terrain the whole way
- your shots now scatter a little unless you fit better guidance, the basic nose cone is not accurate
- airframes refuse warheads that are too big for them, and a heavy warhead still shortens the range
- silos come in 3 sizes now. tier 1 is the old 3x3 pad, tier 2 is 5x5 with 2x2 corner pillars 4 tall, tier 3 is 7x7 with 3x3 corner pillars 5 tall
- bigger airframes need bigger silos, the controller tells you which tier you built and which one you need
- the launch controller slots are interactive now, you can drag and shift click parts and fuel in and out instead of only right clicking or by pipes
- the warhead tiers were rebalanced
- requires Mekanism Nuclear Weapons & Explosives 1.6.0 or newer
This mod has no additional files