Mekanism Missiles 1.3.0 - NEOFORGE 1.21.1
Curse Maven Snippet
What's new
I recommend always making backup of your world before updating anything.
Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks.
Please report issues to my discord https://discord.gg/y366spsSjv
1.3.0
- missiles now need fuel
- the missile launch controller now needs power
- added 7 fuels: black powder grains, composite grains, kerolox, hypergolic propellant, cryogenic propellant, deuterium-tritium cells and antimatter pellets
- added 6 engines: composite solid motor, liquid engine, liquid engine II, cryo engine, fusion drive and antimatter torch drive
- every engine only burns the fuels it was built for, the cryo engine takes both liquid and cryogenic
- range is now calculated from the missile attributes: fuel efficiency, how much fuel it carries and its total mass
- speed is calculated from the missile too, climb speed comes from thrust to weight and cruise speed from Δv
- a missile with thrust to weight under 1 will not clear the gantry, it stalls and comes back down with a live warhead
- cryogenic propellant slowly boils off while the missile sits on the pad, so you cannot keep one fuelled forever
- rebuilt the silo gui. installed parts, fuel slot, energy and tank bars, and live stats for class, cruise, climb, range, Δv, thrust to weight and mass
- you can load fuel by right clicking the controller with it, or using pipes
- MISSILE_SPEED was replaced by MISSILE_SPEED_MULTIPLIER which only scales what the missile speed should be by its attributes
- added config for tank size, energy buffer, fuelling rate and cost, launch energy, boil off rate
- requires Mekanism Nuclear Weapons & Explosives 1.5.0 or newer
This mod has no additional files

