File Details
MekanismGenerators-1.16.5-10.0.20.447.jar
- R
- Feb 13, 2021
- 923.03 KB
- 133.7K
- 1.16.5
- Forge
File Name
MekanismGenerators-1.16.5-10.0.20.447.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
e3254f7 - Default the color maps to the corresponding color if something like optifine breaks the events from ever firing #6913 #6926 and change it so that if a resource pack is missing a color it defaults to the correct color instead of just white
fc63cab - Commit datagen cache files as apparently they actually do serve some use and also fix the sound data generator not being consistent in ordering
0c983fa - Change modification recipe to use wooden chests tag instead of all chests tag #6803
db2b111 - Fix not using the provided stack from the context and instead using the held stack #6855
ca27df7 - Protect more strongly against mods doing stupid stuff by using the same exact stack we validate even though it shouldn't be able to change between a spot and a few lines further down #6815
0890d09 - Fix Item Gas to Item and Chemical Dissolution JEI recipes not properly scaling the required input amounts, and fix coral revival recipes being many factors off in required amounts because of forgetting it is a per tick value not a total value being set #6811
ca6357b - Add a warning message for when we fallback for the direction we are facing as it should really not be possible (this fallback was initially added in https://github.com/mekanism/Mekanism/commit/a63277ffb59a298a93c8ac319606f80095f11e6b)
78785cc - Add config to be able to disable showing the HP tooltip on mekanism tools gear #6884
bd4b592 - Work around always day dimensions not being properly recognized as being day #6801
da562f9 - Add a bit more null safety to if a block ends up getting placed somehow without an owner #6898
c536768 - Switch min MC version to 1.16.5 to include vanilla's fixes to fire (#6861). Also bump min forge version to 36.0.13 and add our multiblocks to the enderman place on blacklist so that endermen can't place blocks inside of them and cause them to break (#6758). Also update dependencies and datagen as needed
56b4b18 - Move some marker attributes to only ever creating one instance that is reused
b0f87ec - Fix not syncing all the needed data to the client when looking at the fusion reactor's heat tab and causing the water/steam bars to be able to drastically go out of bounds #6871
449ff28 - Name the loot pools in our loot tables to allow other mods to interact with them via forge hooks easier
654ff10 - Improve description of sorter auto eject, and fix the tooltip showing the time unit for the pump rate of mechanical pipes and pressurized tubes #6804
e385cc0 - Fix some invalid paths in oredictionificator causing the client to crash #6931
05d0f8b - Fix only overriding one set stack method causing QIO drives to be able to be duped #6860
e172091 - Fix not syncing the number of ticks actually required to the client for the formulaic assemblicator #6840
fa9fb7c - Fix not exposing configuration card capabilities for qio importers and exporters #6857
2dd3119 - Tunable fusion configs mekanism/Mekanism-Feature-Requests#178 (#6943)
d9cd431 - Don't try to load frequency information of a private entangloporter being placed on the client side #6933 and add TODO to re-evaluate the client side of things further in 10.1
a8004df - Fix dumping excess not working for industrial turbines #6829
86c8cf4 - Rotate the QIO importer slightly for horizontal directions to fix the voxel shape not quite lining up (also adjusted the exporter and redstone adapter to match, even though they are symmetric so it doesn't actually make a difference) and fix a couple rotations being mirrored by accident in voxel shape util causing the shape to still be wrong in cases for the importer even after the rotation direction fixes
bcf173a - Don't double update the state when placing the cardboard box as it doesn't seem to be needed anymore and in fact causes issues #6945
d3aef08 - Re-enable ProjectE integration, and move default values to custom conversion file via datagen instead of using a mapper to add the values
9f4aa37 - Make it easier to place lasers and logistical sorters vertically
0803aaf - Force pressurized tubes to render contents even if they have a very small amount stored
31eee69 - Fix laser amplifier only updating comparators and not consistently updating direct redstone outputs #6956, and also fix pulse redstone mode referencing a non existent GUI texture
20f4dbb - Properly mark our solid blocks that are not full blocks as blocking movement #6961
823580b - Fix digital miner not properly updating the required energy per tick when initially loading #6908
7307d6d - Lots of work on improving various aspects of rendering (#6776) particularly pertaining the RenderResizableCuboid: - Rewrote RenderResizableCuboid to be more based off of how Mantle/Tinkers render things. No longer renders backfaces so not much will be seen if you decide to jump inside an evap tower or something but for now it will do - Fixed scale calculations sometimes not allowing for it to get to 100% causing things like full dynamic tanks to have a small gap at the top - Fixed lighting of fluids in multiblocks being a bit incorrect at times - Fix how fission reactor scales down the heated coolant rendering to greatly reduce the amount of z-fighting that takes place (some still happens especially at greater distances but it looks a lot better up close)
45609ee - Provide slightly more accurate estimates of if we can extract/receive in our forge energy wrappers
dca884b - Give more flexibility to some damage configs (sword, pickaxe, hoe) than vanilla allows as we override a bunch of things anyways so it doesn't matter it only supports ints in those places #6968. Also open other damage configs up to going negative to the point of the base tier's damage value to allow things to mimic the hoe as zero damage. One thing to note is the config values for these options will likely get "corrected" to the defaults so they will need to be changed again as desired.
f35f47a - Add Configuration Card support for Quantum Entangloporter (#6948)
ca5fc6e - Add more configuration options to the fission reactor https://github.com/mekanism/Mekanism-Feature-Requests/issues/170
a01c268 - Open up hud text scale to a config option #6970
55895f5 - Minor misc code cleanup
dab826b - Update dependencies, and bump min forge version to 36.0.21 and adjust to using Forge's Chunk Manager so that we don't add our tickets back too early and potentially cause the world to deadlock on startup, and cleanup a lot of logic related to our chunk loaders. Note: All our chunk loading data will be properly converted, and then removed from being saved so as to ensure it only runs once. This means the files can be safely deleted afterwards, but also that downgrading again from 10.0.20 to something lower is not recommended as any forced chunks will have to be visited again to be forced again. The min forge version this commit requires also includes a forge fix to chest changing between single and double chests not providing capabilities properly and our transporters getting disconnected (#6822)
0c9d7fb - Minor adjustment to RenderResizableCuboid to allow for forcing back faces to be drawn and force them for the miner visualization, as it is extremely likely the player may be inside of it and want to see the area
40e8a5a - Improve tiling of things like fluids in GUIs by marking which direction the tiling is growing so it looks more natural for which part is "cut off". This primarily improves the looks of gauges
2fc1f95 - Further improve our resizable cuboid rendering by making it so if the player is inside of it, then it only renders the back faces and otherwise it only renders the front faces, and fix a couple issues with normals for back faces, as well as not properly handling negatives. Also fix the miner's visualization being the wrong size due to scaling issues and make it easier to see the different faces of the miner's visualization for purposes of depth perception by making them have slightly different transparencies
6081922 - Backport changes to how we block moving items out of the hotbar when holding them from the 10.1 branch, and fix a couple issues related to swapping stack locations using number keys not being properly blocked #6981
1f26f86 - New Crowdin updates (#6928)
1cc2644 - Bump version to 10.0.20
fc63cab - Commit datagen cache files as apparently they actually do serve some use and also fix the sound data generator not being consistent in ordering
0c983fa - Change modification recipe to use wooden chests tag instead of all chests tag #6803
db2b111 - Fix not using the provided stack from the context and instead using the held stack #6855
ca27df7 - Protect more strongly against mods doing stupid stuff by using the same exact stack we validate even though it shouldn't be able to change between a spot and a few lines further down #6815
0890d09 - Fix Item Gas to Item and Chemical Dissolution JEI recipes not properly scaling the required input amounts, and fix coral revival recipes being many factors off in required amounts because of forgetting it is a per tick value not a total value being set #6811
ca6357b - Add a warning message for when we fallback for the direction we are facing as it should really not be possible (this fallback was initially added in https://github.com/mekanism/Mekanism/commit/a63277ffb59a298a93c8ac319606f80095f11e6b)
78785cc - Add config to be able to disable showing the HP tooltip on mekanism tools gear #6884
bd4b592 - Work around always day dimensions not being properly recognized as being day #6801
da562f9 - Add a bit more null safety to if a block ends up getting placed somehow without an owner #6898
c536768 - Switch min MC version to 1.16.5 to include vanilla's fixes to fire (#6861). Also bump min forge version to 36.0.13 and add our multiblocks to the enderman place on blacklist so that endermen can't place blocks inside of them and cause them to break (#6758). Also update dependencies and datagen as needed
56b4b18 - Move some marker attributes to only ever creating one instance that is reused
b0f87ec - Fix not syncing all the needed data to the client when looking at the fusion reactor's heat tab and causing the water/steam bars to be able to drastically go out of bounds #6871
449ff28 - Name the loot pools in our loot tables to allow other mods to interact with them via forge hooks easier
654ff10 - Improve description of sorter auto eject, and fix the tooltip showing the time unit for the pump rate of mechanical pipes and pressurized tubes #6804
e385cc0 - Fix some invalid paths in oredictionificator causing the client to crash #6931
05d0f8b - Fix only overriding one set stack method causing QIO drives to be able to be duped #6860
e172091 - Fix not syncing the number of ticks actually required to the client for the formulaic assemblicator #6840
fa9fb7c - Fix not exposing configuration card capabilities for qio importers and exporters #6857
2dd3119 - Tunable fusion configs mekanism/Mekanism-Feature-Requests#178 (#6943)
d9cd431 - Don't try to load frequency information of a private entangloporter being placed on the client side #6933 and add TODO to re-evaluate the client side of things further in 10.1
a8004df - Fix dumping excess not working for industrial turbines #6829
86c8cf4 - Rotate the QIO importer slightly for horizontal directions to fix the voxel shape not quite lining up (also adjusted the exporter and redstone adapter to match, even though they are symmetric so it doesn't actually make a difference) and fix a couple rotations being mirrored by accident in voxel shape util causing the shape to still be wrong in cases for the importer even after the rotation direction fixes
bcf173a - Don't double update the state when placing the cardboard box as it doesn't seem to be needed anymore and in fact causes issues #6945
d3aef08 - Re-enable ProjectE integration, and move default values to custom conversion file via datagen instead of using a mapper to add the values
9f4aa37 - Make it easier to place lasers and logistical sorters vertically
0803aaf - Force pressurized tubes to render contents even if they have a very small amount stored
31eee69 - Fix laser amplifier only updating comparators and not consistently updating direct redstone outputs #6956, and also fix pulse redstone mode referencing a non existent GUI texture
20f4dbb - Properly mark our solid blocks that are not full blocks as blocking movement #6961
823580b - Fix digital miner not properly updating the required energy per tick when initially loading #6908
7307d6d - Lots of work on improving various aspects of rendering (#6776) particularly pertaining the RenderResizableCuboid: - Rewrote RenderResizableCuboid to be more based off of how Mantle/Tinkers render things. No longer renders backfaces so not much will be seen if you decide to jump inside an evap tower or something but for now it will do - Fixed scale calculations sometimes not allowing for it to get to 100% causing things like full dynamic tanks to have a small gap at the top - Fixed lighting of fluids in multiblocks being a bit incorrect at times - Fix how fission reactor scales down the heated coolant rendering to greatly reduce the amount of z-fighting that takes place (some still happens especially at greater distances but it looks a lot better up close)
45609ee - Provide slightly more accurate estimates of if we can extract/receive in our forge energy wrappers
dca884b - Give more flexibility to some damage configs (sword, pickaxe, hoe) than vanilla allows as we override a bunch of things anyways so it doesn't matter it only supports ints in those places #6968. Also open other damage configs up to going negative to the point of the base tier's damage value to allow things to mimic the hoe as zero damage. One thing to note is the config values for these options will likely get "corrected" to the defaults so they will need to be changed again as desired.
f35f47a - Add Configuration Card support for Quantum Entangloporter (#6948)
ca5fc6e - Add more configuration options to the fission reactor https://github.com/mekanism/Mekanism-Feature-Requests/issues/170
a01c268 - Open up hud text scale to a config option #6970
55895f5 - Minor misc code cleanup
dab826b - Update dependencies, and bump min forge version to 36.0.21 and adjust to using Forge's Chunk Manager so that we don't add our tickets back too early and potentially cause the world to deadlock on startup, and cleanup a lot of logic related to our chunk loaders. Note: All our chunk loading data will be properly converted, and then removed from being saved so as to ensure it only runs once. This means the files can be safely deleted afterwards, but also that downgrading again from 10.0.20 to something lower is not recommended as any forced chunks will have to be visited again to be forced again. The min forge version this commit requires also includes a forge fix to chest changing between single and double chests not providing capabilities properly and our transporters getting disconnected (#6822)
0c9d7fb - Minor adjustment to RenderResizableCuboid to allow for forcing back faces to be drawn and force them for the miner visualization, as it is extremely likely the player may be inside of it and want to see the area
40e8a5a - Improve tiling of things like fluids in GUIs by marking which direction the tiling is growing so it looks more natural for which part is "cut off". This primarily improves the looks of gauges
2fc1f95 - Further improve our resizable cuboid rendering by making it so if the player is inside of it, then it only renders the back faces and otherwise it only renders the front faces, and fix a couple issues with normals for back faces, as well as not properly handling negatives. Also fix the miner's visualization being the wrong size due to scaling issues and make it easier to see the different faces of the miner's visualization for purposes of depth perception by making them have slightly different transparencies
6081922 - Backport changes to how we block moving items out of the hotbar when holding them from the 10.1 branch, and fix a couple issues related to swapping stack locations using number keys not being properly blocked #6981
1f26f86 - New Crowdin updates (#6928)
1cc2644 - Bump version to 10.0.20

