Mekanism Diesel Generators 1.1.0
Curse Maven Snippet
What's new
1.1.0
New
1.9 TDI PD 130 power unit (multiblock): drives Create shafts, real sound rebuilt from measurements of a real ASZ engine, VNT turbo whistle, the iconic TDI / PD engine cover.
Three-phase electric motors for Create (WEG W22 style): large (up to 1.3M SU), medium (268k SU), small 1/2/3-block motors (16k/32k/65k SU). Real inertia (slow S ramps), A/B sound sets, overload: locked rotor, winding heats, thermal protection trips (or burns).
W22 generators: Create rotation in, FE out (always a loss, no infinite loops).
Locomotive engine block for Create trains: V16 / V12 / V8 / I6 / TDI sounds follow the train (idle, notches up when accelerating, cruising notch), smoke; Create's rolling sounds muted under a diesel. Train exhaust stack: the smoke comes out where you place it.
Starter battery (idea from the comments): cranking takes energy. Each engine has a starter battery (starting air bottles on the ship engine) good for three cranks, refilled while running or by FE sent into its FE port. Flat battery: no start. Can be turned off (
starterEnergy).Smoke settings (plume share, distance, indoor haze) and an in-game config screen (Mods > Config).
Cold engines smoke more and clean up once warm.
Exhaust emission event for pollution mods and KubeJS scripts.
Ponder scene for the 1.9 TDI (shaft output, speed, stall); engine scenes explain the starter battery.
Works with Sodium (tested), no dependency.
Fixes
- 3-block motor and generator items had no icon.
This mod has no additional files

