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Mekanism Diesel Generator

Big, loud, realistic engine generators for NeoForge 1.21.1, built to sit next to Mekanism.
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Mekanism Diesel Generators 1.1.0

File namemekanismdieselgenerators-1.1.0.jar
Uploaded
Oct 3, 2026
Downloads
211
Size
8.5 MB
Mod Loaders
NeoForge
File ID
9048222
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mekanism-diesel-generator-1721405:9048222"

Learn more about Curse Maven

What's new

1.1.0

New

  • 1.9 TDI PD 130 power unit (multiblock): drives Create shafts, real sound rebuilt from measurements of a real ASZ engine, VNT turbo whistle, the iconic TDI / PD engine cover.

  • Three-phase electric motors for Create (WEG W22 style): large (up to 1.3M SU), medium (268k SU), small 1/2/3-block motors (16k/32k/65k SU). Real inertia (slow S ramps), A/B sound sets, overload: locked rotor, winding heats, thermal protection trips (or burns).

  • W22 generators: Create rotation in, FE out (always a loss, no infinite loops).

  • Locomotive engine block for Create trains: V16 / V12 / V8 / I6 / TDI sounds follow the train (idle, notches up when accelerating, cruising notch), smoke; Create's rolling sounds muted under a diesel. Train exhaust stack: the smoke comes out where you place it.

  • Starter battery (idea from the comments): cranking takes energy. Each engine has a starter battery (starting air bottles on the ship engine) good for three cranks, refilled while running or by FE sent into its FE port. Flat battery: no start. Can be turned off (starterEnergy).

  • Smoke settings (plume share, distance, indoor haze) and an in-game config screen (Mods > Config).

  • Cold engines smoke more and clean up once warm.

  • Exhaust emission event for pollution mods and KubeJS scripts.

  • Ponder scene for the 1.9 TDI (shaft output, speed, stall); engine scenes explain the starter battery.

  • Works with Sodium (tested), no dependency.

Fixes

  • 3-block motor and generator items had no icon.

This mod has no additional files