Mekanism Better Antimatter

Expands Mekanism's antimatter with late-game content: production, storage and applications.
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MekanismBetterAntimatter-1.21.1-1.0.0.jar

File nameMekanismBetterAntimatter-1.21.1-1.0.0.jar
Uploader
MrOminox_MrOminox_
Uploaded
Sep 7, 2026
Downloads
39
Size
250.4 KB
Mod Loaders
NeoForge
File ID
8830133
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mekanism-better-antimatter-1060114:8830133"

Learn more about Curse Maven

What's new

# Changelog

 

Notable changes to Mekanism: Better Antimatter.

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Newest first. Each release lists what changed **for players** - anything fixed before it ever shipped just
becomes part of that release working, not a line of its own.

 

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## 1.0.0

 

First release. Adds a full late game on top of Mekanism's antimatter.

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### Power

 

- **Annihilation Chamber** - single block. Antimatter and water in, energy out of the front face.
- **Annihilation Reactor** - 3×3×3 to 7×7×7 multiblock. Output scales faster than fuel does, so bigger
reactors are more efficient rather than just larger. Generates heat, sheds it as superheated sodium into
Mekanism's boiler and turbine loop, throttles itself as it approaches the limit, and breaches if you let it
climb anyway.

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### Exotic matter

 

- **Exotic Matter Condenser** - 5×5×5 to 7×7×7 multiblock. Crushes antimatter and polonium into **exotic
matter** under enormous power. Meant to be paired with a reactor.
- **Exotic Matter Crystal** and **Exotic Alloy** - the crafting materials everything later is built from.

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### Strange matter

 

- **Stellar Collector** - 5×5×5 to 7×7×7 multiblock. A sky-facing laser that draws **inactive strange
matter** down from the stars. Needs open sky, night and clear weather, and runs faster the higher it is
built. Always works in the End. A **Captured Star** placed inside removes every one of those conditions.
- **Black Hole Generator** - 3×3×3 to 5×5×5 multiblock. Holds a singularity and projects a 16-block field.
- **Containment Unit** - stores exotic and strange matter, and is the only thing that turns inactive strange
matter active, by standing in a black hole's field.

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### Replication

 

- **Matter Digitizer** - dissolves any item into **raw data**.
- **Matter Decoder** - 3×3×3 to 7×7×7 multiblock. Prints raw data back as whatever item you put in its
pattern slot. Deliberately lossy, so replication costs surplus matter rather than being free.

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### Ore processing

 

- **Exotic Crystallizer** - extends Mekanism's chain past the Chemical Washer, taking ore processing from 5x
to 10x. Reads Mekanism's own crystallizing recipes, so it works with **every ore**, including modded ones.

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### Gear and tools

 

- **Antimatter Reactor Unit** - MekaSuit chestplate module. Adds an antimatter tank and keeps the suit
charged.
- **Antimatter Cell Unit** - Meka-Tool module. Burns antimatter pellets from your inventory to recharge the
tool in the field.
- **Antimatter Catalyst** - right-click any Mekanism machine to halve its power draw for an hour.
- **SPS Focusing Coil** - right-click an SPS Port to halve the polonium the whole SPS needs per antimatter.

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### Other

 

- Every structure and machine has a GUI, with a status panel that says what it is doing and, where it
matters, why it is idle.
- Optional integration with **Jade**, **JEI** and **Athena** (connected textures). None is required.
- Everything is configurable - 61 values covering rates, costs, capacities and the containment thresholds.

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### Known limitations

 

- All textures are placeholders.
- Only the Annihilation Reactor has been played through end to end; the later structures load cleanly but
have had little in-game testing.

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