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Meds and Herbs

Adds a big variety of medicine into the game!

File Details

Meds and Herbs 5.9.0 (1.15.2).jar

  • B
  • Dec 21, 2020
  • 7.56 MB
  • 231
  • 1.15.2
  • Forge

File Name

Meds and Herbs 5.9.0 (1.15.2).jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:meds-and-herbs-418682:3145428")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

So, the list of changes and additions is pretty huge.

Fixes and Changes:

A lot of code was optimized and simplified.
I did it so it runs faster, and hopefully without

any crashing.
Checked for some false things, like recipes that shouldn't

exist for extracts on a workbench while we have Distillery Apparatus.
And a lot more!

 

Additions:

Added new plants:
-Marijuana
-Tobacco
Added new Extracts(and syringes for them):
-Marijuana Extract
-Nicotine Extract

 

Added recreation items!
Joints and Cigarettes, Cigare and Vodka.


Added Structures!
They may be a bit buggy, but I'm still fixing them, trying to find a perfect rarity.

Added Loottables!
You can now find chests inside the structures, that will contain M&H items.

 

Added the ability to inject some bad things inside living beings(players included)!
- just take the, HPP syringe for example and hit a living thing with it. It will affect the entity with it's effect.

 

Petri dishes are now dirty after use, and have to be cleaned in Distillery Apparatus.
- 1 ethanol bottle and 3 dirty petri dishes = 3 petri dishes and 1 empty bottle

 

And added some effects, related to smoking specifically.