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Medieval - The 13th Century

This mod brings the atmosphere, life, and spirit of the **13th Century Middle Ages** back to Minecraft.
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the_middle_ages-2.0.0-neoforge-26.1.2.jar

File namethe_middle_ages-2.0.0-neoforge-26.1.2.jar
Uploaded
Aug 30, 2026
Downloads
10
Size
4.4 MB
Mod Loaders
NeoForge
File ID
8773958
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:medieval-ages-the-13th-century-1638438:8773958"

Learn more about Curse Maven

What's new

[ADDED] John Smith (BLACKSMITH) [Peasant].
[ADDED] Alice (WEAVER) [Peasant].
[ADDED] Crown (BLOCK) [Found in the Middle Ages; right-click to equip it with an animation].
[ADDED] Water Mill Machine (HUB) (EXTENDER) (GEAR) (CORNER) (WATER PUMP) (LOG CUTTER).
[ADDED] Creative Tabs
[ADDED] Soldier Armor [Gives protection equal to Netherite armor; can be crafted or bought from the Blacksmith peasant].
[ADDED] Clothes [Can be crafted or bought from Alice the peasant].
[ADDED] Advancement: THE RETURN TO MIDDLE AGES [Achieved by entering the Middle Ages dimension].
[ADDED] Advancement: THE RULER [Achieved by equipping the Crown].
[ADDED] GUI added for the Bread Seller.
[ADDED] Old Max [A bounty provider who lives in the Middle Ages Jungle].
[ADDED] Dark King [FINAL BOSS] [Appears on Day 100 of the Middle Ages, or when the remote is used after Day 29].
[ADDED] Ghost Of Old Cruel King [A normal boss that can be spawned using the Ghost Summoner].
[ADDED] Ghost Summoner (Item) [Can be obtained from Old Max].
[ADDED] New overlay visuals [Shows a notification when your Dignity increases].
[ADDED] New Structure (Jungle Wooden House) [Spawns in the Middle Ages Jungle Biome].
[ADDED] A new player animation [Plays when entering the Middle Ages dimension].
[ADDED] A new sword (Medieval Iron Sword).
[ADDED] 2 Endings After Day 100 [1: You defeat the Dark King, return to the Overworld, and are remembered as a hero] [2: You are defeated by the Dark King and he takes over your kingdom].
[ADDED] Small battles between the Dark Warriors and you (the KING) for a few days.
[ADDED] 2 new buttons in the King GUI: [Follow] and [Un-Follow] for warriors to follow you or stay put.
[ADDED] An overlay at the top-left [Shows the current day in the Middle Ages and the Wagoner's target location].
[GUI] Added a new "WAGONER" button [Spawns the Wagoner to the King].
[GUI] Added a new "HELP" button [Helps starving peasants; Blacksmith and Alice the Weaver will automatically eat food when close to starving].
[IMPROVEMENT] Updated the Medieval Town Structure [Reduced the size from 120x120x120 to 64x64x64 to fix lag and generation issues].
[IMPROVED] GUIs.
[IMPROVED] Code performance.
[BUG FIXED] The King GUI stayed open even after leaving the Middle Ages dimension.
[BUG FIXED] Robert the Farmer civilian stayed stuck instead of returning to normal after selling veggies to a buyer.
[BUG FIXED] The Wagoner would sink into the ground when reaching the castle.
[BUG FIXED] Invisible entities glitch.
[BUG FIXED] Peasants had broken sleeping positions.
[BUG FIXED] Incorrect in-game name for the Medieval Horse.
[BUG FIXED] Chairs and other furniture had dark black shade issues (Ambient Occlusion).
[BUG FIXED] King GUI stats were not updating when a peasant or soldier died.
[BUG FIXED] King GUI Dignity could drop below 0 or go higher than 100.
[BUG FIXED] Authors were spawning way too much.
[BUG FIXED] Plains biome was generating giant, oversized mountains.
[BUG FIXED] Enemy knights were ignoring and not attacking the King (Player) and Archers.

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