Mecha Pillager Boss

Adds the Mecha Pillager Boss into the game.

File Details

mechapillagerboss-1.0.0-forge-1.20.1 Official Release.jar

  • R
  • Oct 31, 2024
  • 2.34 MB
  • 356
  • 1.20.1
  • Forge

File Name

mechapillagerboss-1.0.0-forge-1.20.1 Official Release.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mecha-pillager-boss-1116274:5862524")
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1.0.0 Official Release!

This update adds pretty much everything that i wanted to do from the beginning, most updates from here and now will be much smaller in size (unless i try to incorporate 1 more mechanic)

BALANCE CHANGES

Mecha Vindicator :

  • Decreased HP from 90 --> 75
  • Decreased Movement Speed by 11%
  • Decreased Base KB resistance from 2.5 --> 1
  • If The Difficulty is on Hard Mode They will get a permament regeneration II effect.
  • Mecha vindicators will occasionally throw energy swords doing BIG damage (Hard mode exclusive).
  • Changed the ai to always defend the mecha pillager boss.

Mecha Pillager Boss :

  • The boss now will only perform custom attacks if hes targeting something
  • Decreased HP by roughly 200.
  • Jump Attack now shoots out shrapnell everywhere and shoots many more rockets.
  • Removed homing missles from the boss's main kit (they only appear if you are trying to cheese him by being 12+ blocks up).
  • Replaced homing missle attack with "sword fragmentation".
  • NEW ATTACK : "Sword Fragmentation" - The boss turn his sword into a bunch of shrapnell that does massive damage (30+) the attack is easy to avoid / block.
  • "Pillager Spawn" now summons 1 mecha vindicator and 1 mecha pillager (2 and 2 on hard mode).
  • Replaced the attack pattern of the "outburst" attack with a less ridiculous pattern. (boss no longer jumps and instead just spins and shoots rockets everywhere, much more effective!)
  • Added a bunch of sound effects to some actions.

NEW MOB! Mecha Pillager!

  • They mainly spawn in a new structure aswell as from the boss (and raids if the difficulty is on hard, max 2), they shoot a bunch of fireballs at you doing fire damage (similiar to blazes). They will also come close to their "prey" since their melee attack does a lot of dmg.
  • If the difficulty is on hard they will shoot fireballs 33.3% more often.

MISC. CHANGES

  • Added the new structure "Aged Depot" found rarely in the plains biome, in there you will find some... suprises! ( Im thinking about making 1 more very big structure thats super rare)
  • Changed the item txt of the pillager boss armor
  • slightly tweaked the rng of boss spawning (from -25 to 25 to -40 40)
  • Added a secret mob. (a remnant of a scraped idea)