Mecha Pillager Boss

Adds the Mecha Pillager Boss into the game.

File Details

mechapillagerboss-1.0.0-forge-1.20.1 BETA.jar

  • B
  • Oct 10, 2024
  • 1.16 MB
  • 65
  • 1.20.1
  • Forge

File Name

mechapillagerboss-1.0.0-forge-1.20.1 BETA.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mecha-pillager-boss-1116274:5801055")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Welcome to 1.0.0 Beta!

I forgot that Release types existed... Anyways, this update is very important!

Changed a lot of the behaviour regarding the boss :

  • The boss charges more frequently

  • The boss now shoots rockets at a slower pace (its deadlier than shooting all 20 in like 2 seconds)

  • Boss now has 2 additional attacks, (they only happen if he's below a certain amout of health)

  • New Attack : Pillager Spawn (Only when boss is below 750 health). Boss spawns 4 - 8 pillagers aswell gaining regeneration and resistance for the next 15s.

  • New Attack : Outburst (Only when the boss is below 500 health). Boss leaps into the sky and shoots rockets everywhere. Upon landing he also does crushing damage.

  • New Boss Ability : I Don't Care. All forms of damage that deal below 3 damage are fully nullified.

  • New Boss Ability : Crush 2.0. Whenever the boss drops from a height higher than 8 blocks he will do crushing damage (similiar to how he deals damage upon spawning)

Misc. Stuff

  • Shrapnell now has 2 unique death messages

  • Extended the duration of the menacing talisman from 20000 ticks (16m 40s) to 24000 ticks (20m)

  • Updated the icon for the "block placing prevention" Effect

1.0.1 Beta will include a rework to his death and some ai tweaking (its kind of buggy and i can definitively do better (both) , expect the new update next week somewhere around the middle of the week)

JEFF