mebahel-creatures-draugr-2.0.0-fabric-1.21.1
Curse Maven Snippet
What's new
Mebahel's Creatures - Draugr Invasion v2.0.0 - Minecraft 1.21.1
New dependency : Mebahel's Elder Scrolls Core (it adds Weapon Coating with poisons, alchemy ingredient from Skyrim and Standing Stones with blessings)
New :
- New Spanish translation file made by CIOM (thank you again !!)
- The mod is now playable for minecraft 1.21
- The Draugr Chest Block has the same hitbox than the 1.20.1 version of the mod
Changes :
- The ambient sound are now controlled by Mebahel's Elder Scrolls Core (this way they will work for structure from the Dwarven Automatons mod too)
- Added a new configuration file for spell caster traps.
- Player traps and dungeon traps can now be balanced separately.
- Damage, attack range and cooldown can be changed for each Firebolt, Frostbite and Frost Spike trap.
- Soul consumption can be changed for player traps. Dungeon traps still consume no souls.
- The configuration guide now lists and explains all available config files and their options.
- Added a Draugr Raid configuration file.
- Raid wave count, enemy count, enemy variety and Overlord appearances can now be customized separately for normal and post-Nether difficulty.
- Raid waves use a flexible list: server owners can add, duplicate or remove wave entries to create raids of any desired length.
Bug fixes :
- A crash occurred when player where trying to launch the Draugr Raid in another dimension than the Overwolrd, it is now fixed.
This mod has no additional files

