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The Glyphs in Enchantment Tables are no longer meaningless, but Meaningful.

Description

OVERVIEW

This is a very lightweight MOD that allows the enchantments options in the Enchantment Table to no longer have mysterious garbled glyphs when used, but instead contain certain rules waiting for you to discover...

This MOD belongs to my TOMC (Tales of Minecraft) series. If you like it, please continue to follow us! My partners and I will continue to produce contents like this as much as possible!

FEATURES

For Vanilla, the glyphs are meaningless random strings, they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the enchantment's identity).

But for this MOD, the glyphs actually directly refer to the enchantment's registration key without namespace. For example, the registration key of the enchantment Sharpeness is "minecraft:sharpness", but I only took the latter half, which is "sharpness", as its glyphs. So as you can see, when you meet an enchantment that you've ever met before, it'll still display the same Glyphs as it ever did, which is reasonable and logical for me, I guess.

By default, the translated name of the enchantment will NO LONGER be displayed in the tool tips when hovering over the options in the enchantment tables after installing this MOD. And this is Configurable if you dislike. What's more, you can even turn the Glyphs into Normal Letters by Config if you want.

But actually, I designed it so because I wanna see that you can really learn what is this... what is that... after you enchanted a lot of times, you will know what the enchantment is once its Glyphs appear, just like you're a Master Enchanter after a long study.

STATEMENT

Feel free to add it to your Modpack if you want!

 

PERSONAL HOMEPAGE: https://space.bilibili.com/583103610