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MCP (Model context protocol) Bridge Allow you to connect AI (local or cloud) to you minecraft game !

Description

MCP Forge - Minecraft MCP Bridge


MCP Forge is a full admin MCP (Model Context Protocol) bridge for Minecraft. It exposes a rich set of MCP tools so any AI can read game state, control players/NPCs, build structures, mine, manage world rules, and run server commands.

 

Key Features

     
  • Full admin command execution via MCP.
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  • Structured tools for players, entities, blocks, world, recipes, inventories, NPCs, and more.
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  • NPC companion with follow/move/mine/build/combat and inventory UI.
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  • World control: time, weather, gamerules, worldborder, biome/structure locate.
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  • Events stream for chat, commands, spawns, deaths, and block changes.

 

Connection (MCP HTTP)

 

MCP Tools (Summary)

     
  • Core: mc_command, mc_command_batch, mc_chat_send, mc_chat_recent
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  • Players: mc_player_pos, mc_player_tp, mc_player_give, mc_player_gamemode, mc_player_heal, mc_player_inventory, mc_player_inventory_clear, mc_players_list
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  • Items/Recipes: mc_list_items, mc_get_item, mc_item_search, mc_list_recipes, mc_recipe_get
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  • World: mc_world_setblock, mc_world_fill, mc_world_replace, mc_world_structure, mc_world_time_get/set, mc_world_weather_get/set, mc_world_biome_at, mc_worldborder_get/set
  •  
  • Build: mc_build_plan, mc_blockstate_get, mc_blockstate_set, mc_blockstate_set_nbt
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  • Entities: mc_entity_spawn, mc_entity_list, mc_entity_kill, mc_entity_get, mc_entity_tp, mc_entity_remove
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  • Entity Effects/Attributes/AI: mc_entity_effects, mc_entity_effect_add/clear, mc_entity_attribute_get/set, mc_entity_ai_set
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  • Scoreboard: objectives/teams/scores/list/display helpers
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  • Gamerules: mc_gamerule_list/get/set
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  • Datapacks/Functions: mc_datapack_list/enable/disable, mc_function_list/run
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  • Advancements/Loot: mc_advancement_list/grant/revoke, mc_loot_give/spawn
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  • NPC: mc_npc_spawn/despawn/move/follow/stop/status, mc_npc_build, mc_npc_mine, mc_npc_combat, mc_npc_creative, mc_npc_schem_load
  •  
  • Discovery: mc_list_biomes, mc_list_structures, mc_list_effects, mc_list_attributes, mc_list_tags
  •  
  • Events: mc_events_recent, resources read via mc://events/recent

 

Full MCP Tools List

     
  • mc_command
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  • mc_command_batch
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  • mc_chat_send
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  • mc_chat_recent
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  • mc_events_recent
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  • mc_list_items
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  • mc_get_item
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  • mc_item_search
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  • mc_list_recipes
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  • mc_recipe_get
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  • mc_player_pos
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  • mc_player_tp
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  • mc_player_give
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  • mc_player_gamemode
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  • mc_player_heal
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  • mc_players_list
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  • mc_player_inventory
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  • mc_player_inventory_clear
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  • mc_world_setblock
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  • mc_world_fill
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  • mc_world_replace
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  • mc_world_structure
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  • mc_world_time_get
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  • mc_world_time_set
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  • mc_world_weather_get
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  • mc_world_weather_set
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  • mc_world_biome_at
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  • mc_worldborder_get
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  • mc_worldborder_set
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  • mc_locate_structure
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  • mc_locate_biome
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  • mc_build_plan
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  • mc_blockstate_get
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  • mc_blockstate_set
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  • mc_blockstate_set_nbt
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  • mc_nbt_get_block
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  • mc_nbt_merge_block
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  • mc_nbt_get_entity
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  • mc_nbt_merge_entity
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  • mc_nbt_get_player
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  • mc_nbt_merge_player
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  • mc_container_get
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  • mc_container_set
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  • mc_container_clear
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  • mc_entity_spawn
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  • mc_entity_list
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  • mc_entity_kill
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  • mc_entity_get
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  • mc_entity_tp
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  • mc_entity_remove
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  • mc_entity_effects
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  • mc_entity_effect_add
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  • mc_entity_effect_clear
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  • mc_entity_attribute_get
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  • mc_entity_attribute_set
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  • mc_entity_ai_set
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  • mc_scoreboard_objectives_list
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  • mc_scoreboard_objective_add
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  • mc_scoreboard_objective_remove
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  • mc_scoreboard_display_set
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  • mc_scoreboard_display_get
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  • mc_scoreboard_teams_list
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  • mc_scoreboard_team_add
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  • mc_scoreboard_team_remove
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  • mc_scoreboard_team_join
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  • mc_scoreboard_team_leave
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  • mc_scoreboard_score_set
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  • mc_scoreboard_score_get
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  • mc_scoreboard_score_reset
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  • mc_scoreboard_players_list
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  • mc_scoreboard_player_scores
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  • mc_gamerule_list
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  • mc_gamerule_get
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  • mc_gamerule_set
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  • mc_datapack_list
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  • mc_datapack_enable
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  • mc_datapack_disable
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  • mc_function_list
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  • mc_function_run
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  • mc_advancement_list
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  • mc_advancement_grant
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  • mc_advancement_revoke
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  • mc_loot_give
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  • mc_loot_spawn
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  • mc_list_biomes
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  • mc_list_structures
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  • mc_list_effects
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  • mc_list_attributes
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  • mc_list_tags
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  • mc_npc_spawn
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  • mc_npc_despawn
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  • mc_npc_move
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  • mc_npc_follow
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  • mc_npc_stop
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  • mc_npc_status
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  • mc_npc_combat
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  • mc_npc_creative
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  • mc_npc_build
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  • mc_npc_mine
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  • mc_npc_schem_load

 

In‑Game Commands (NPC)

     
  • /npc spawn [name] [x y z]
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  • /npc despawn
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  • /npc move <x> <y> <z>
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  • /npc follow [player] [speed]
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  • /npc stop
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  • /npc combat <off|hostiles|players|all>
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  • /npc creative <on|off>
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  • /npc build wall [block] [width] [height]
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  • /npc build bridge [block] [length] [width]
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  • /npc build house [block] [width] [height] [depth]
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  • /npc schem load <file> [x y z]
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  • /npc mine line <length> [direction]
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  • /npc mine tunnel <length> [direction]
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  • /npc mine vein <x> <y> <z>
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  • /npc mine ore <ore_id> [radius]
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  • /npc status

MCP Forge - Bridge MCP pour Minecraft


MCP Forge est un bridge MCP (Model Context Protocol) full admin pour Minecraft. Il expose un large ensemble d'outils MCP afin que n'importe quelle IA puisse lire l'état du jeu, controler joueurs/NPC, construire, miner, gerer les regles du monde et executer des commandes serveur.

 

Fonctionnalites

     
  • Execution de commandes admin via MCP.
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  • Outils structures pour joueurs, entites, blocs, monde, recettes, inventaires, NPC, etc.
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  • NPC compagnon avec follow/move/mine/build/combat + inventaire.
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  • Controle du monde: temps, meteo, gamerules, worldborder, locate biome/structure.
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  • Flux d'évenements: chat, commandes, spawns, morts, blocs.

 

Connexion (MCP HTTP)

Outils MCP (Resume)

     
  • Core: mc_command, mc_command_batch, mc_chat_send, mc_chat_recent
  •  
  • Joueurs: mc_player_pos, mc_player_tp, mc_player_give, mc_player_gamemode, mc_player_heal, mc_player_inventory, mc_player_inventory_clear, mc_players_list
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  • Items/Recettes: mc_list_items, mc_get_item, mc_item_search, mc_list_recipes, mc_recipe_get
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  • Monde: mc_world_setblock, mc_world_fill, mc_world_replace, mc_world_structure, mc_world_time_get/set, mc_world_weather_get/set, mc_world_biome_at, mc_worldborder_get/set
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  • Build: mc_build_plan, mc_blockstate_get, mc_blockstate_set, mc_blockstate_set_nbt
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  • Entites: mc_entity_spawn, mc_entity_list, mc_entity_kill, mc_entity_get, mc_entity_tp, mc_entity_remove
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  • Effets/Attributs/IA: mc_entity_effects, mc_entity_effect_add/clear, mc_entity_attribute_get/set, mc_entity_ai_set
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  • Scoreboard: objectives/teams/scores/list/display
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  • Gamerules: mc_gamerule_list/get/set
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  • Datapacks/Functions: mc_datapack_list/enable/disable, mc_function_list/run
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  • Advancements/Loot: mc_advancement_list/grant/revoke, mc_loot_give/spawn
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  • NPC: mc_npc_spawn/despawn/move/follow/stop/status, mc_npc_build, mc_npc_mine, mc_npc_combat, mc_npc_creative, mc_npc_schem_load
  •  
  • Discovery: mc_list_biomes, mc_list_structures, mc_list_effects, mc_list_attributes, mc_list_tags
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  • Events: mc_events_recent, lecture via mc://events/recent

 

Liste complete des outils MCP

     
  • mc_command
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  • mc_command_batch
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  • mc_chat_send
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  • mc_chat_recent
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  • mc_events_recent
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  • mc_list_items
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  • mc_get_item
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  • mc_item_search
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  • mc_list_recipes
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  • mc_recipe_get
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  • mc_player_pos
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  • mc_player_tp
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  • mc_player_give
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  • mc_player_gamemode
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  • mc_player_heal
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  • mc_players_list
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  • mc_player_inventory
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  • mc_player_inventory_clear
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  • mc_world_setblock
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  • mc_world_fill
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  • mc_world_replace
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  • mc_world_structure
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  • mc_world_time_get
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  • mc_world_time_set
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  • mc_world_weather_get
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  • mc_world_weather_set
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  • mc_world_biome_at
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  • mc_worldborder_get
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  • mc_worldborder_set
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  • mc_locate_structure
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  • mc_locate_biome
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  • mc_build_plan
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  • mc_blockstate_get
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  • mc_blockstate_set
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  • mc_blockstate_set_nbt
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  • mc_nbt_get_block
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  • mc_nbt_merge_block
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  • mc_nbt_get_entity
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  • mc_nbt_merge_entity
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  • mc_nbt_get_player
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  • mc_nbt_merge_player
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  • mc_container_get
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  • mc_container_set
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  • mc_container_clear
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  • mc_entity_spawn
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  • mc_entity_list
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  • mc_entity_kill
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  • mc_entity_get
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  • mc_entity_tp
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  • mc_entity_remove
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  • mc_entity_effects
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  • mc_entity_effect_add
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  • mc_entity_effect_clear
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  • mc_entity_attribute_get
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  • mc_entity_attribute_set
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  • mc_entity_ai_set
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  • mc_scoreboard_objectives_list
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  • mc_scoreboard_objective_add
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  • mc_scoreboard_objective_remove
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  • mc_scoreboard_display_set
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  • mc_scoreboard_display_get
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  • mc_scoreboard_teams_list
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  • mc_scoreboard_team_add
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  • mc_scoreboard_team_remove
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  • mc_scoreboard_team_join
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  • mc_scoreboard_team_leave
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  • mc_scoreboard_score_set
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  • mc_scoreboard_score_get
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  • mc_scoreboard_score_reset
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  • mc_scoreboard_players_list
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  • mc_scoreboard_player_scores
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  • mc_gamerule_list
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  • mc_gamerule_get
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  • mc_gamerule_set
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  • mc_datapack_list
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  • mc_datapack_enable
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  • mc_datapack_disable
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  • mc_function_list
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  • mc_function_run
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  • mc_advancement_list
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  • mc_advancement_grant
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  • mc_advancement_revoke
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  • mc_loot_give
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  • mc_loot_spawn
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  • mc_list_biomes
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  • mc_list_structures
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  • mc_list_effects
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  • mc_list_attributes
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  • mc_list_tags
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  • mc_npc_spawn
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  • mc_npc_despawn
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  • mc_npc_move
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  • mc_npc_follow
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  • mc_npc_stop
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  • mc_npc_status
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  • mc_npc_combat
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  • mc_npc_creative
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  • mc_npc_build
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  • mc_npc_mine
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  • mc_npc_schem_load

Commandes en jeu (NPC)

     
  • /npc spawn [nom] [x y z]
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  • /npc despawn
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  • /npc move <x> <y> <z>
  •  
  • /npc follow [joueur] [vitesse]
  •  
  • /npc stop
  •  
  • /npc combat <off|hostiles|players|all>
  •  
  • /npc creative <on|off>
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  • /npc build wall [bloc] [largeur] [hauteur]
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  • /npc build bridge [bloc] [longueur] [largeur]
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  • /npc build house [bloc] [largeur] [hauteur] [profondeur]
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  • /npc schem load <fichier> [x y z]
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  • /npc mine line <longueur> [direction]
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  • /npc mine tunnel <longueur> [direction]
  •  
  • /npc mine vein <x> <y> <z>
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  • /npc mine ore <ore_id> [radius]
  •  
  • /npc status