promotional banner

Mcheli Overdrive

Loader mod for Mcheli Overdrive the overhaul to the vehicle mod Mchelicopter
Back to Files

mcheliOverdrive-2.2.1.jar

File namemcheli-1ff6ded.jar
Uploader
TrollionaireTrollionaire
Uploaded
Sep 22, 2026
Downloads
73
Size
254.4 MB
Mod Loaders
Forge
File ID
8944942
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mcheli-overdrive-1088552:8944942")

Learn more about Curse Maven

What's new

MC Heli Overdrive — Vehicle Icons, Tech Progression & Stability Update

Reworked Vehicle Inventory Icons

  • MC Heli's existing 3D vehicle inventory icons have been completely reworked for performance.
  • Instead of rendering the full live vehicle model every time an inventory, creative menu, GUI, or NEI page is drawn, MC Heli now generates a model-derived snapshot once and reuses it as a normal texture.
  • This keeps the same 3D-style presentation without repeatedly rendering complex vehicle geometry in GUI screens.
  • Generated icons are used across:
    • Inventory
    • Hotbar
    • Creative menu
    • GUIs
    • NEI
  • Once generated, icons are cached to disk and reused on future launches.
  • Equipped, dropped, and spawned vehicles still use their normal live 3D rendering.

Much Better Vehicle Icon Framing

  • The new snapshot system also significantly improves how vehicles are presented inside their icons.
  • Vehicle icons are framed around the visible rendered vehicle instead of relying only on raw model bounds.
  • Aircraft, helicopters, tanks, ground vehicles, and ships now use different presentation presets so each class fills the available space more naturally.
  • Planes and other wide vehicles are scaled more aggressively so they no longer appear unnecessarily tiny.
  • Long ships and unusually offset models are handled more carefully to reduce clipping caused by strange model origins or proportions.
  • Tanks and other ground vehicles retain a stable elevated presentation angle.
  • Icons automatically center and scale around the vehicle's visible silhouette.
  • Vehicles that still approach an icon edge are automatically recentered and reduced before the snapshot is accepted.
  • Older cached snapshots automatically regenerate using the improved framing system.

Smoother Icon Generation

  • Uncached vehicle icons are prepared gradually instead of forcing complex model work into a single frame.
  • Browsing large creative or NEI inventories should be substantially smoother while new icons are being generated.
  • Vehicle models can now be loaded specifically for icon generation, so a vehicle no longer needs to be held or spawned before its snapshot can appear.
  • Cached icons load directly without rebuilding or rendering the vehicle again.
  • Temporary queue congestion no longer causes otherwise valid icons to permanently fail.
  • Missing icons remain queued and retry automatically when resources become available.
  • While an icon is still being generated, MC Heli temporarily displays the vehicle's normal authored sprite.

Independent Technology Progression

  • Added an optional MC Heli-specific technology progression system.
  • Every bundled vehicle now has a technology year and corresponding progression tier.
  • Progression supports full and half tiers for more gradual unlocks.
  • Servers can control MC Heli progression independently from other mods.
  • Technology restrictions can apply to:
    • Crafting
    • Vehicle placement
    • Dispenser deployment
    • UAV spawning
    • Entering vehicles
    • Controlling vehicles
  • Already-owned vehicles and existing world entities are preserved instead of being deleted when progression settings change.
  • Vehicle items display their technology information in tooltips.
  • Creative and operator bypass behavior can be configured by server owners.

Full Bundled Vehicle Classification

  • All 503 bundled MC Heli vehicle definitions now participate in the technology system.
  • Classification includes:
    • Helicopters
    • Planes
    • Tanks
    • Ground vehicles
    • Ships
    • Drones
    • Civilian vehicles
    • Artillery
    • Static weapons
    • Launchers
    • Support vehicles
    • Alternate weapon and loadout variants
  • Historical variants use their own appropriate introduction years where necessary instead of forcing entire vehicle families into one date.

Improved Dismounting

  • Fixed the long-standing issue where leaving some MC Heli vehicles could interfere with Sneak for several seconds.
  • Dismount input is now separated from normal Minecraft Sneak handling.
  • Vehicle exit requests now reject stale or mismatched dismount attempts.
  • Player movement is returned to normal Minecraft control immediately after leaving a vehicle instead of repeatedly forcing the player back to MC Heli's exit position.
  • Pilot, passenger, gunner, and rack exits now share the corrected placement behavior.
  • This should also reduce conflicts with other mods that track or modify player movement.

Fixed Pilot Seat Positioning

  • Fixed a regression that could place pilots too high above their configured seat position.
  • Rider offsets are no longer applied twice.
  • Pilot and passenger positioning should now match authored seat locations more consistently.

Improved Vehicle Model Loading

  • Vehicle models now load when they are actually needed instead of eagerly parsing every vehicle during startup.
  • Large MC Heli installations should do significantly less unnecessary model work during startup.
  • Improved model caching and reload behavior so changed models can refresh without unnecessarily discarding working ones.
  • Fixed multiple model-loading and rendering issues involving:
    • MQO models
    • Case-sensitive resource paths
    • VBO render state
    • Throwable models
  • Texture repair and model preparation now integrate more cleanly with the lazy-loading system.

Internal Compatibility Improvements

  • Replaced the old custom dismount bytecode transformer with UniMixins.
  • Cleaned up large amounts of decompiled source naming while preserving existing behavior.
  • Removed obsolete duplicate implementation fragments without changing existing addon-facing behavior.

This mod has no additional files