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MCHeli Minecraft Helicopter Mod

A mod designed to implement planes, helicopters and turrets into Minecraft

File Details

MCHeli 1.0.0

  • R
  • Mar 30, 2016
  • 70.74 MB
  • 13.3K
  • 1.7.10

File Name

MC1.7.10_mcheli_1.0.0.zip

Supported Versions

  • 1.7.10

It's a big one guys - 1.0.0!
(?) signifies I'm unsure on the translation.

New vehicles:
- NH Industries NH90-TTH
- Skyline GT-R BNR32
- Centauro reconnaissance vehicle
- M1A2 Abrams
- Merkava Mk.4
- T-90 main battle tanks
- KV-2 Gigant additional
- P-51 Mustang
- T-84 Opuroto M

New Commands (Require op/cheat mode)
I've not tested these commands yet, translations may be wrong. Please let me know if a command doesn't work and I'll check the code.
/mcheli reconfig - Reload the mcheli.cfg file
/mcheli title - Display characters in mcheli title screen. (?)
/mcheli fill - fill the designated area in the block. (WorldEdit kind of thing, odd to include but oh well)
/mcheli status load Tell you how many entities are loaded (Possibly just relates to vehicles)
/mcheli showboundingbox - Show the entity bounding box, similar to the GUI control that already existed but easier to access. (Servers can force this off)
/mcheli killentity - kill all the entities of the specified class name (player excluded)
/mcheli removeentity - Remove the entity of the specified class name (player excluded - bypasses deaths I believe, so won't drop stuff maybe?)
/mcheli attackentity - damage to the entity of the specified class name (player excluded)
/mcheli modlist - View the mod list of specified player (to avoid cheaters)

/mcheli list - Lists these commands in-game for reference.

New Features
- Added Brakes (space bar) - only in certain vehicles (I assume cars)
- Added Javelins (Like a stinger but goes up then down, if it works like the real one.)
- Breaking mobile weapons will not cause them to loose their ammo
- Added cars & tanks!
- Cars can take damage if partly in a block (Hopefully all vehicles can - meaning you need enough room to move.)
- Hitting mobs etc in a vehicle damages them (basically you can run people over in your new car.)
- Vehicles shake when they are shot at (?)
- Using Ctrl+R and Ctrl+F you can switch seats including the pilot seat (previously was only passenger seats)
- Machine guns now have muzzle flash and smoke
- New animation/effects for explosions
- When vehicles turn back to items they now keep their fuel
- Vehicle sounds can be heard from further away (Up to 500m apparently!)
- Realistic sound physics (From what I understand, it means things change how they sound as they pass you, like how a siren goes to a lower pitch when it's passed you)
- In creative mode, use shift to change how things hit the airframe (?)
- Better collision detection with other mods (including vanilla arrows)
- Switching to Free Look mode no longer makes a click

Server-only new features
- Vehicles can be set to execute commands when destroyed (eg rollback the area for damage, or spawn a new one? A lot of useful things for servers here)
- Allow placement only on sponges (PlaceableOnSpongeOnly) - I assume to create special "launch areas"?

New asset features

- RepairOtherVehicles option, allows it to repair nearby vehicles (Like the fuel tank fuels them)
- SubmergedDamageHeight to allow vehicles to go underwater (SUBMARINES!!!)
- TurretCameraRotationSpeed to change the speed in which turrets can rotate
- Ability to change shooting, seat, and camera locations for turrets
- DamageFactor to scale weapon damage
- Make weapon groups which can be reloaded and use single ammo between them (?)
- Button to reload weapons and HUD (?)

Bug Fixes
- Fuel didn't take the right amount of coal when refilled via right-click.
- Explosions were slowed by grass and spiderwebs - they now blitz straight through them.