MCglTF-1.19.2-Forge-2.0.2.0
Curse Maven Snippet
What's new
- Fix texture stretching if POM of BSL Shaders is enabled and texture coordinate of model is not in range of 0~1.
- Height map(alpha channel of normal map) is now working with POM of BSL Shaders, but require secondary UV channel(TEXCOORD_1 attribute of glTF) to defined UV center(mc_midTexCoord) of certain surface.
- Update to latest JglTF source.
- Re-add multi-threaded Morphing that is forgotten in 2.0 release.
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